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My #FirstGameIndustryWork was doing wonky graphics for an MMO game that never got off the ground. 🤷♂️
#FirstGameIndustryWork I got to work on Battle Nations right after college as a 2d artist making lots of fun military units/game assets. Worked on it for 4 years with an awesome team!
My #FirstGameIndustryWork was Rune Factory: Frontier! Day 1 at XSEED I was shown to my desk and handed one of the games to get familiar. As I planted tomatoes I had a "Is this real life?" moment. This is also the game I spent 106hrs on trying to get someone pregnant for ESRB.😂
My first ever game credit is a Special Thanks in Mighty Gunvolt. It was NES style credits, so my first official one is
"PAPA :3"
First game I ever localized was the translation for the Steam version (and all subsequent versions) of Azure Striker Gunvolt
#FirstGameIndustryWork
After 3+ years, WE DID IT!! #pinaypower #bawangpower #firstgamepublished
Look out for more videos with game features and tutorials in the weeks to come!
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Currently doing extra expressions for the game.
#MyFirstGameJam #snicker
Some art and sprites for my game for #MyFirstGameJam!!!
itchio where the game will be posted: https://t.co/l4Kb5d4iRU
@myfirstgamejam
Finished the sprites for the game.
#MyFirstGameJam #Sprites #visualnovel
I did some preplan work which was just concepts art and ideas, need to finalize how everything will work out story wise and gameplay. So have the protag's concept art since I finished their design. They are a detective that writes short horror stories on the side.
#MyFirstGameJam
#MyFirstGameJob was the Flash version of Toribash made in 6 weeks when I was still in polytechnic.
https://t.co/bhXvjgT3ef
#MyFirstGamesJob was on 2013's as an intern artist at @elven_games studio. My first big role on a gamedev project is Dead Rampage as background and UI artist. It's a flashgame about surviving waves of undead while building a distress beacon.
#MyFirstGameJob In college, my friend needed an artist for a few game ideas. As we worked on them, he decided to make a free VN to help get his name out there so I helped w char designs. He got the mega talented @_Satchely to make them come to life. Rock on @dansalvato
#MyFirstGameJob lets see. I was a little behind on rent and well $20 wasn't much but... OH GAME! That would have been voicing Rama in @HiRezStudios SMITE.
#MyFirstGamesJob was an internship as a 2D artist on a mobile game at @UbisoftParis 2 years ago! ✨It taught me valuable lessons that helped me grow as an artist 🎨 #MyFirstGameJob
#MyFirstGamesJob was at Kobojo in Dundee as a 2D artist. Was contacted by the art manager through deviantART of all places! Worked on a mobile JRPG that had help from Final Fantasy vets no less. Shame it didn't take off.
#MyFirstGamesJob is the one I'm in right now! Concept artist and 2D generalist with @AiSolve , making all sorts from concept art, UI assets, blocking out stuff, making pitch slides, learning about shaders, all sorts! Having a blast tbh:
#MyFirstGamesJob was a character designer for a mobile game studio based out of San Diego called Ultrabit on the game Raid Brigade along with @KimboSlasher !
#MyFirstGamesJob (2012) was weapons for an indie game that was basically Horde Mode with Robots. It was exciting to earn a wage with my game art! Became friends working with @Destraudo & went out to dinner to celebrate every time I delivered an asset XD
#MyFirstGamesJob was in 2010, recording for Disciples 3: Renaissance voicing a variety of dwarves, elves and demons. My first foray into voiceover for games and after over 120 more titles in nine years, I can honestly say it's been a wild ride. Wouldn't want it any other way.