New attack animations for Toronto are in progress. They do look similar, however one replaces an old elbow animation that I didn't think was that good.

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Update:

took some time to make quick mock ups of a few other characters (Goatman, Chupacabra, Sea Monk and Skunk Ape) to get a feel for scaling them right

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Sorry for the lack of updates everyone! Had some time off working on Witchfall but this week, I will be focusing 100% on it! Let's make some noise around here again sooon! <3

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Decided to check out the building against the tileset in gamemaker. So far I like how it looks but also already know some things I can change now since I've messed with it in the engine now 👍

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Even Brigands need a place to live.

Creating much needed environments for Lorn Vale to fight in. Plain plains are too plain.

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左右から迫りくるゾンビ(現状くま)に立ち向かう
ハイスピードディフェンスアクション! 
【Tokyo Waning Moon(仮)】
Steamに向けて開発中です!#gamemaker 初学者です。
よろしくお願いします!

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Totally missed this week! This is some progress on rocks and metals for my game!

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Great Monday to all!

Final tweaks to my CRT shader. Here is a test with an image of Dracula from SOTN ... Starting to look pretty cool I think :)

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