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Finally a Dragon Cobra Ready for Animation.
Lessons:
✔️ZRemesher in ZBrush
✔️Dynamesh
✔️Lower the vertices and polycount to be game optimized
✔️If character is for film you will need a super ultra powerful PC and GPU for maintaining high number of vertices
Work Hard!
#indiedev
Week 1: Messing with the sculpt tool and pre-made model templates
Suddenly very aware of how steep a learning curve this will be what with fixing topology, creating meshes, texture painting and omg what am I doing
I have had such feels about this piece, and I finally figured out why. It is John from Gimme Shelter. And he's putting on the wedding gift from Sherlock, that piece of surfboard on a chain. Still my favorite fic. #johnlock #sherlock #gimmeshelter @sincewhen_john #johnlockfanart
me and @TuxBowDie messed around with inverting meshes in lowpoly models in blockbench. very jank and very tedious to do, but looks great. only wish it worked with animations :'(
MC: *heavy breathing*
Sometimes... MC needs more.....
#obeymemc #obeymefanart #obeymesheep
FINALLY got the indexation station working so now the submeshes even have AABBs. :'3c
The hair is made up of individual curved meshes and I think it came out out better because of it
I'm really happy with the tests we did last night with our flat colored artmeshes, and I think we can make this work with some basic textures. Let's make those textures and test it out! https://t.co/nQG7mXEdhb
they are merry and they are thieves
#jamesherondale #matthewfairchild #cordeliacarstairs #chainofgold #cassandraclare
Tried experimenting with ZRemesher but even with polygroups, curve guides & density painting, I elected to just manually retopo. Not sure about this edgeflow, but maybe I'm just being fussy?
Any modellers?
This is for the base mesh, I'll be doing a high poly on top of this one.
nurbs paths dont turn into meshes well so im trying a bezier curve instead for the hair #blender3d
✖️Work from todays stream!
I tried applying custom meshes to make the curls bounce! I'm happy with the results so far :D
Still very WIP! I wanna add more sideward swaying physics and reposition the head a bit I think 🤔
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Rig commission for: @/KumakoVT
#Live2DWIP #Vtubers
I wasn't really content with Qodot or other solutions, so I've been writing an importer that directly converts compiled Quake BSP files into meshes for #Godot 4 to use with KOOK. This first shot might look familiar. Also loads much more complex maps. #ScreenshotSaturday
@lukellios It’s somewhere between these two. These are collabs I did with @yoursforest & I feel like our styles really meshed well together. They were lots of fun & I learned a lot!