Yet another light baker. Actually does some ray marching, but still pretty ad hoc.

The textures are:
1. Normals (procedurally painted in big chunky strokes)
2. 3D Signed Distance Field
3. 3D Ambient Occlusion in positive and negative X,Y and Z

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sometimes the only thing you need is
✨procedurally generated decks orienting the shore✨
you know??

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So, this is not the style I'm going for with this, but I though it was interesting. Now properly UV mapped, I can procedurally paint my procedural islands in world space. Here, I'm just painting the normals back on in blotches, transforming a low poly look to a sculpted clay look

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I'm back to work on my video game project, Tales from Danger's Den. If the idea of small, procedurally generated games appeals to you, follow for updates on my progress. :)

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Happy Friday fam!
Just listed 'Glitch Castle' on

25 editions 2.5xtz
https://t.co/hUonjn44eC

working out new ways to procedurally build and animate architecture.

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procedurally generated animal crossing character https://t.co/UaKhFsbzDS

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Tiny slices of the Scottish Highlands! Part of the game is procedurally assembled from these.

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Learn how to procedurally model an escalator in this incredible course from fundamentals to advanced levels! 35% off 🔥
https://t.co/Os3bnkBPxR

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Each piece in Autology has its own source code embedded within it. They are effectively "eval quine-relays" that have been procedurally generated!
https://t.co/eoT6LUW28M

Autology - 11/22/21 @ 12pm CT -

Ropsten Autology

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Some friends and I wanted to draw our oh sees in the bad procedurally generated NFT style I hope I made it look bad enough

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PEDIGREE CATBOY - in a series of experimental paintings of procedurally-generated catboys produced using Artbreeder.
Gesso, gouache, and watercolor pencil on wood panel.

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Just some planets for that project I'm working on ^_^ different elements are gonna be procedurally combined eventually, but these are just a few combo tests!

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🌐 Vector Spheres 🌐 Generation 2 🌐

50 handmade, vector displaced, procedurally shaded spheres.

50 x 1/1 | 0.03 eth
https://t.co/wA0BvskOWd

Listings go live at 9pm EST - In 8 hours!

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This is a friendly reminder that the road to success is procedurally generated; it doesn't look the same for everyone. Don't let slow periods or setbacks keep you down - you've got this! Believe in yourself (or the me who believes in you) enough to keep going! 😎☕️

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🌐 Vector Spheres 🌐 Gen 2 🌐

50 Handmade 1/1 Vector Displaced Procedurally Shaded Spheres

Minting begins today, they go on sale tomorrow at 9pm EST.

https://t.co/wA0BvskOWd

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Guys there's something about Sean Murray of that I can't help but get the hots for...

That new update for No Man's Sky and procedurally generated spacesuit is 🥵

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Just in time for Halloween! Today I've dropped my procedurally-generated surreal skull art collection onto !
Link: https://t.co/fokxhPjbm4

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Dungeons of Mysteria: A procedurally generated Dungeon Crawler set in the land of Mysteria, rich in ancient dungeons to explore and loot for epic treasures. Filled with evil monsters, and soon to be filled with the corpses of your characters.

https://t.co/oXQVr8ECJ2

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More procedurally generated alien flora, now with textures! Very promising stuff.

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The Abyssal Infinitum is an end-game dungeon, crafted for the most stalwart of champions, the bravest of heroes. This dungeon is an infinitely procedurally generated abyss of floors, traps, and danger!

Back the here!

--> https://t.co/aMWAMWjtho

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