🚁#219 Aurasensory Toys 🚁

Procedurally created. 1/1. Gender neutral. Sensory modules are full of exceptional mystical properties, that reference to the past and future.

https://t.co/1lTHj2W2zI

✂️ Sound on!

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Been learning some more Shader graph!

trying to procedurally make 2's materials and started off with titanic plains; pretty satisfied with progress so far!

will probably make a more complete thread eventually with my full findings

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Igris rig is done but I'm thinking in animating procedurally inside UE with Control Rig 👀

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I will use this shell that I created procedurally in for my next post: Sand

Stay tune!

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Good night from this procedurally-diffused lil guy from the game I'm building

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Have a Nice Death launches in 5 DAYS on & Get ready to discover and explore the darkly-charming, procedurally-generated departments of Death Inc. 🏭

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Work In progress.

Say hello to Two Spears Seven Suns. 2S7S
They're a procedurally generated human, so be respectful.

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Today is the 10-year anniversary of the Steam release of Super House of Dead Ninjas! Time flies, huh. Much like a deadly ninja through procedurally generated levels.

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checked out by and im in love~ so charming and relaxing. procedurally generated beautiful worlds to trek through~

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🫘 Aurasensory Toys 🫘

Procedurally created. 1/1. Gender neutral. Sensory modules are full of exceptional mystical properties, that reference to the past and future.

https://t.co/HVM5jkkt83

🧩 Sound on!

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You don't have to accept procedurally generated forms of expression. You can always become a Henry Darger, or a James Hampton.

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Richard DeCosta is the creator of procedurally-generated, reactive You should check his stuff out over on

https://t.co/gNyZKH12W1

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Raichu happiness in this fusion makes me very happy whenever I see it.

I’m not sure if these sprites are drawn or if they are procedurally generated, but if they are drawn I just want to say thanks for this one. It’s so cute.

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I need opinions, I am procedurally generating maps on each new instance of the game, what style of map should i focus on? or should i include both and give the player the choice?

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Right now, I use premade strokes to control wrinkle lineart on my models. For the models of the main Cyan Void series, I wanna look into methods to detect tension points in a mesh to add lineart procedurally.

Examples of detecting tension are in Miles' face and this worm thing.

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Ladies and Gentlemen The Bifrost fractal collection is now officially live on via
https://t.co/0bdHS6047x

A procedurally generated collection of 69 fractal snowflakes with unique traits split to an original track with some fun unlockable content too.

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It's a shot from our video for Step. It was fun to create these procedurally generated polygons resembling a lava lamp's liquid.

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Huuuuuge breakthrough! 😎
Linking of Maps, to create a continuous world, finally works! 😭😍😭Now, after one year has passed, you are able to traverse the whole world again, only this time the transitions are procedurally generated!

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