Next is auto highlighting fill-able boundaries so you can click the center & fill it or click and drag to update the grid fill span.

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Retopology time XD

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Blan's retopology photo inspired me 🕶🦊

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I've done some retopology on the main part and made some textures to go with it, I think I'll continue making the base platform and maybe a brazier fire pit as a way to keep up the practice. :):)

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It's been a long week of retopology, but it's finally finished and I'm moving on to the fun bits now such as posing!

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begun retopology

19 days to go till submission 🥲

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Almost done with the Retopology! Missing hair and Head necklace.

https://t.co/9ZSCBCb87b

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Update from this afternoon! Only missing the lance. Soon moving to retopology~

https://t.co/9ZSCBCb87b

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3D Sculpting and sketching an Oni mask. 👺👹

Now the real fun begins. Retopology.

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Working my way through this one a bit in my free time, doing some overall clean-up while in the meantime also doing the retopology to put him in Unreal
As always, all Hard Surface done in Zbrush with the hood done in Marvelous Designer

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Been a month, so here's progress on the Siggy model. Most of the base sculpt is nearly done (had to redo the wings twice). Just finished the painful process of retopology which took so much time because of the mountain of mistakes I made from the sculpting and initial retopo.

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Having the Wanderer’s final concept, we started with the next 3 steps: highpoly, retopology and texturing.

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Fabrikator Notes: A paint-over test to see what changes I need to make to my Zbrush head sculpts before the retopology step. To the left are the rough models I made and sculpted over!

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The Sculpt of Ji-yoon is finished.
Next step is retopology !
(character by )

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Retopology DEFEATED.

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Retopology done :D entire model is under 10k polygons, also used fusion360 to make valve and handles

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