Remote work during times of crisis 👉 https://t.co/TcXFJc9p82

Working remotely no longer being a choice has a significant impact on the routines and mental states of everyone.



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We've created a 45 day free trial and doubled payments for panelists in response to the crisis. If your design team is and you want to continue testing, now's a great time to try UsabilityHub. Read more: https://t.co/lHg5pdwFYh

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Considering all colors have a use in which they look nice depending on the scenarios, I kinda find it hard to say any are particularly "low tier". However in terms of usability and interesting matchups or standalone usage I think this is how I'm swinging.

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I’m the managing editor of , an indie RPG publisher. We specialize in prep and worldbuilding toolkits, focusing on modularity and usability. https://t.co/ftaFGvVBLQ

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A big thank you to for mentioning People for Research in one of their December blog posts on moderated vs unmoderated 🙌 🙌 Some really great advice to help you your research – https://t.co/FpSzaFWpgo

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Thank you! Tbh the reusability factor's slightly mitigated by the fact that I completely revamp my work every so often as I can't stand working with sprites that feel outdated to where my skill level is; So once in a while I end up redoing all my assets entirely. XD

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Got a new Apple toy and Pen for the studio. This was my first go on Procreate... Very impressed by its usability and flexibility! 👏👏👏

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Day 24 Bonus 🎠🤮🎠

Vomiting Ocapon!

Disclaimer: I HATE VEGAS SO DAMN MUCH. I wish video editors didn't have absolute garbage usability for basic tasks. Had to simplify this a lot. ):

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Read the article showing how to strengthen of a website with directional cues
https://t.co/iyaK0Y6CGy

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Not enough time or focus to hold a pen tonight, but playing with some palettes -- trying to get a mix of and as I think folks could actually get some mileage out of these.

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7 best practices to get you started | When have you felt excluded because something you wanted to use wasn’t designed for you? Check out these action-oriented insights from 's accessibility journey. https://t.co/LGkWDBh7FQ

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How to use competitive usability tests to improve your own product https://t.co/G0gBjFsPJI

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Don’t Listen to Users and 4 Other Myths About Testing
https://t.co/6HasOYUjn8

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Look, how the GUI layout of has evolved over the course of development from 2012-2019 (more than 100 prototypes where made).

The usability must always be synchron with the gameplay.

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Slices of my entry for the prosthetic arm art challenge by
Super original, a crossbow, who has ever seen such a thing, right?
The focus is on realism and usability. Must be stealthy, light. An arm too light or too heavy will put your balance off.

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Considering when designing a usability test: as a professional, you’re probably familiar with running usability tests for sighted/mouse users.

Let's discuss considerations for for non-sighted/AT users when conducting a usability test: https://t.co/dOjdUDoscX

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Sometimes, you just need a bit of creativity. Here's how ’s approach to UX improved donation usability: https://t.co/Pdz0CLvPYJ

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I've been playing this silly anthropormorphized food game named Food Fantasy and decided to put together a team of my fave Food Souls, in-game usability be darned. Clockwise from top left: Moon Cake, Long Bao, Sakuramochi, Strawberry Daifuku, Gyoza.

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