Finally broke the hypothetical barrier between using Cycles and Eevee for final renders. Learnt how to combine Eevee real-time volumetrics with Cycles and not have two competing alpha layers. Feeling good, time to get back to animating

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Concept art - Haunted Labyrinth

Working on improving with volumetrics and using it to give a higher sense of depth and scale. So far using noise texture to break the uniform volume.

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