on the plus side, i got a new boilerplate up and running so that i can do webgl locally.

so that's neat

0 5

Mixing vector, pixels and noise structures in webgl 🧙‍♂️⚗️

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First particle sketch I've written in Bolt

WebGL 2 transform feedback
Attraction / repel physics



https://t.co/JCGiMgmUx6

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New
Mostly the little creatures, the general feel and the composition.
Not sure about the top part yet. Might go more 2d

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Take a Break! Relax!
Breathe in the vibes! Get back to work!

Link in thread below.

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the weekend seems to be almost over but here is some progress on the backgrounds for the lotus...still quite a lot needs to be done I guess

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I was always between graphics and programming..

The few last years (especially from 2020) i am trying to combine both through creative coding and lately with generative art.

Sample composition of old 3d works (currently i am interested more in real time 3d eg. WebGL, three js)

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Some more S-TRACE moments: adding & pruning, order & chaos, smooth & rugged, connected & disparate, refracted...

Striving for max elegance in each variation (of which these are just a tiny few)...

Project timeline:
https://t.co/taWIKqThAi

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S-TRACE (WIP) omnidirectional light field quantum foam condensation...

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Zbageti
By

It’s 100% generative art made with p5js and a WebGL shader but it feels like being in a nice painter’s atelier smelling of oil paintings while spotting some early morning light beams from the window.

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Writing about Glass and Refractions in webgl this week in my newsletter on wednesday (demo tomorrow) :)

Not the Demo's final form👹👹

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Serendipity just pushed me into the abyss to discover new forms of 😍

Good night!

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I added an option to simulate games from three different generations (EGA, VGA, SVGA). You can switch live while playing. It changes framerate, fog, resolution and colors

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