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for those wondering about her wireframes. I'll put up a cleaner turnaround at some point once she's all done, but have these for now
This is something not kinda like my style but... It’s the first time I’ve done from modeling to rendering with MAYA in these 13 years! And it took almost a week, including learning how to operate this software. So crazy 😂
For more and wireframes: https://t.co/wNREdbFEfJ
#maya
Here's some wireframes/texture progress. She's sitting at just under 2400 tris.
The mouth-open-profile texture is probably excessive, but I'm just making it up and experimenting as I go atm. The face uvs pan from 1 tile to the next to animate the facial features
Working on a new thing in Blender and got distracted scribbling over screenshots of pre-render previews & wireframes✍️
The latest issue of CGWORLD magazine doesn’t have any interviews, but it does include plenty of technical notes on how GBVS was made, with texture maps, storyboards, wireframes, and more.
As a gift to memers everywhere, here’s T-posing Zooey.
@PuppetCombo @snowconesolid I love seeing how ps1 models work. Wish there was a way to look at models in other games as well, had to play Parasite Eve 2 wireframed to see how they did their models.
Speaking of thank you so much for posting with wireframes!!
Stargate Atlantis (2004-2009): Original Daedalus CGI model. 1,4 million polygons, rendered with Lightwave 3D.
2/Blended view with Wireframes.
3/View of the engine section.
The person who updloaded it on Reddit did the scene setup, rendering and editing. (https://t.co/ueMf9hUVi2)
Also some wireframes and close ups, you can actually check everything in a better way on @Sketchfab https://t.co/EUAsFg3ZVH #3Dart #lowPoly ❤️
and here's some wireframes. Still some retopo and outfits to do before rigging.
Wireframes from an unused concept.
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#c4d #characterDesign https://t.co/zKSvkzpi7q
Vehicle development - base car and motorcycle wireframes
#excitebear
#gamedev #lowpoly #cinema4d