This is something not kinda like my style but... It’s the first time I’ve done from modeling to rendering with MAYA in these 13 years! And it took almost a week, including learning how to operate this software. So crazy 😂

For more and wireframes: https://t.co/wNREdbFEfJ

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for those of you who care about wireframes and stuff

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Here's some wireframes/texture progress. She's sitting at just under 2400 tris.
The mouth-open-profile texture is probably excessive, but I'm just making it up and experimenting as I go atm. The face uvs pan from 1 tile to the next to animate the facial features

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Working on a new thing in Blender and got distracted scribbling over screenshots of pre-render previews & wireframes✍️

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The latest issue of CGWORLD magazine doesn’t have any interviews, but it does include plenty of technical notes on how GBVS was made, with texture maps, storyboards, wireframes, and more.

As a gift to memers everywhere, here’s T-posing Zooey.

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Some wireframes on a "new" project.

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I love seeing how ps1 models work. Wish there was a way to look at models in other games as well, had to play Parasite Eve 2 wireframed to see how they did their models.

Speaking of thank you so much for posting with wireframes!!

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I don't usually post base wireframes but I'm too proud of how this came out not to share! Gonna be a lot of fun to play with vehicle physics in Unity - just give me like 100 years to UV and texture all those individual parts first 😅

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Also some wireframes and close ups, you can actually check everything in a better way on https://t.co/EUAsFg3ZVH ❤️

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and here's some wireframes. Still some retopo and outfits to do before rigging.

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Here's the Brood bakes+wireframes! Most of the legs are 4 sided. The mushrooms use some foliage tricks with alpha masking so I could fit a decent amount in the low Dota budgets and not have to bake them mirrored. I was really happy with how the mouth feeler's bevels baked too!

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Vehicle development - base car and motorcycle wireframes

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