and for people that love seeing wireframes

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Details, wireframes and the result!

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Day 3 of the 3 MC model restoration. Spent some of the day digging up more reference material. Retouched the upperarm armour a bit, just about finished the helmet, and started on the torso armour. + some wireframes for those who want to know: Yes it is totally game-usable.

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Also, I hear wireframes are all the rage these days so here you go.

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Aaah, right, so these "wireframes" are totally fake as well and prove I downloaded the pics. FYI, I drew the faces, bodies, etc, bit by bit. Digital art is real. Oh and a couple of my traditional pieces, since you're so interested in "real" things

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working on souls map modding tools, everything going good. definitely did not "oops, all wireframes" myself. image unrelated

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The Ashlander glass weapon set for is *finally* finished!! 🥳
It's been a marathon and huge learning process but seeing my texturing/retopo improve with each finished wep has been super satisfying.
More beauty shots and wireframes right here -
https://t.co/2NVUf0Daka

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Tomorrow I'll be doing another study w/me stream @ 3PM EST. Working on my high fidelity wireframes w/no mic bc ultra concentration! Come by and vibe!

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There aren't any normal maps. Sooooo, here's some wireframes, also in 8k widescreen. :P
https://t.co/ueVLjhGYUo
https://t.co/b9MVWnhqRk
https://t.co/yjHDhK4Kg6
https://t.co/5IQBmw8K2i

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Static turnaround render plus wireframes

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Because I do like seeing wireframes

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Closer look at them both.
+The wireframes
They aren't perfect but I'm still super proud of how they came out

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I hope everyone can agree the Polygons, Wireframes, and Alloys were way cooler than the Miis in Smash4 and Ultimate

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Closer look at the wireframes.

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Left is the Legends Model, Right are the textures ripped from LGPE/SWSH.

Circled are the indents in the feet, which were drawn on in previous games - categorically a different model lol

I don't have viewable wireframes on demand from a Day-One game rofl

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more views + wireframes:

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I don't really show this side of my animation very often, but here's what my view sometimes looks like. I use Wireframes to help see behind the character to draw hair or tails, or other things like backgrounds.

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Some wireframes of Aira. Topology definitely could have been better, but now I know for next time :)

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