Haven’t done much work on my game this week, but I started working on this floating blob effect thingy that will be used for something coming up. It almost looks right, but it’s a bit laggy so needs some optimization

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Hi

Sharing some concepts for logos and a sketch for a CG within Wolfskin's Curse that was a collaboration between myself and !

Links below:

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Hey Pushing out a new update for AlphaLink w/ bug fixes and testing out some new things like rotating respawn points!

Updates will be coming fast and frequent - including this Halloween helmet!

Get AlphaLink: https://t.co/n2uM9nZROU

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Hey This week I've been working on an opening cutscene for my turn based strategy game!

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Hola! I'm thugzilla, a Puerto Rican American! I make games about characters with inanimate objects for heads! My Spanish has gotten rusty recently, but I don't mind striking up a conversation!😄🇵🇷

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Hey

We've got a new dev log for about our process behind painting character emotions in a realistic style (without polishing over what makes them so expressive in the first place): https://t.co/PCsHGdD4Ln

What do *you* think of our designs?~

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These colorful creatures are what rat herders look like in Okali! They emit a perfume irresistible to vermin, attracting them away from inhabited areas 🐀

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