6-6-6: today was 6/6/20, meaning the very first design documents and me wrote about a game called are 6 years old now. it was a very different game back then, and it went through many iterations before we arrived at what we're working on now.

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SIGNALIS

"A classic survival horror experience with a unique aesthetic, full of melancholic mystery."

https://t.co/xsdNiEPhpQ

By and

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Thank you everyone for your kinds words.
I am glad you liked the new trailer.

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SIGNALIS

"Investigate surreal retrotech worlds as Elster, a technician Replika searching for her lost dreams in this classic survival horror game."

By and

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I've been doodling (a lot of stuff) today but I also wanted to touch on the monsters and the girl with the bandages in that trailer.

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WHY IS THIS
HAPPENING TO ME



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a little sneak preview at some
work in progress
for you.

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Until this Sunday, 23rd September, you can play the SIGNALIS demo at the Festival Europeen du Film Fantastique de Strasbourg in Shadok, Strasbourg. https://t.co/NdyAfWiDU2

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SIGNALIS was selected for the 6th Strasbourg Indie Games Contest (part of the Festival Europeen du Film Fantastique de Strasbourg ).
You can play the demo at the games exhibition at Shadok, Strasbourg, from 15th till 23rd September 2018.
https://t.co/NdyAfWiDU2

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We're honored that is officially one of the 16 finalists for the 6th of the Festival du Film Fantastique de Strasbourg!
While we sadly can't be there ourselves, you can still play the demo there!



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A little work in progress of our protagonist, Elster.
I haven't been drawing enough lately... this one still needs a lot of work

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We are thinking about changing the technique with which our character moves in-game (actually using the root animation), so I'm working on a slightly faster walk.

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Elster walking while holding her pistol. You never know what's coming.

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I'm Barbara and currently mainly working on our indie game Signalis (animation & concept art). But I'm also a freelance illustrator who should draw more comics and paint more.
You can see more of my work at https://t.co/fBCycBDB8n

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Trying out a different pose for our first enemy, a little more stiff/robotic.

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Animating two characters interacting is lots of work. Someone is a little hungry here.

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Testing the empty detention level in Can't wait to fill these rooms with props!

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For my 1000th tweet, I wanted to thank everyone for the follows and the kind words lately. Thank you!

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