I didn't notice the trend was a collab, had to make one real quick and nice. Kirata: Chaos, Dark Elf, Tunic, Magic tome. Made it on Blender, then Krita

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First time texturing an actual model for once using blender, and I gotta say, I am proud how this came out, the Autobot insignia was a pain in the ass to put on his chest lol

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I also experimented with making a high rez model using the sculpt mode in Blender, looks pretty good but I wanted to do a lower rez version first cuz i like that PS1 look so much

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Felt like fooling around with photoshop and blender, so here a quick allied race concept for forest trolls

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Working with Blender for the first time, and I wanted to get a rig of Kaiser using FFXIV exports. Very happy with the results! There's a few texture issues in Blender, but they polish up nicely in Unity.

Have a side-by-side comparison of his concept art and his model.

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Incoming 1/1 on H=N - Portrait series.
Unsettling digital portraits, both hyper-real and totally unreal.

Sculpted in Blender, painted in PS - 16k 300dpi - all single editions supplied with archival giclée print.

Available soon at https://t.co/b8do9hqpih

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"Tribal"
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This is something a little different, experimenting more with 3D sculpting in blender, really enjoyed making this one!
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I've been experimenting with shaders in Blender, trying to achieve an anime/2D-esque look.

Not perfect yet, but I think the head is starting to look pretty good!

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Here's my first ever fully beveled Modelbench Model, (Beveling is a feature present in Blender, which smoothens edges) including the old Preston style head I did awhile back. Big thanks to for teaching me the methods!

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I’m Ruben. I use blender, paper, procreate, and p5js.

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My adventures in Blender. Yes, it is horrible. Learned a bit though. Probably not enough to make Asura's staff, but I'll keep trying >.> Model it's on wasn't made in Blender, obviously, model from Vroid.

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Okay! I'm finally attempting to learn blender, so far there are a lot of menus, but I'm proud of these faces I made in it :]

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the object is still generated in the browser, and exported as a (chonky) OBJ. i have some tests generating the same geometries in python inside Blender, but i still prefer ES6

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Image 3: painted background, and 3D renders to get the lighting reference accurate
•Image 4: rendered in blender, exported to for extensive paint-over to add atmosphere, background, smoke, etc.


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it's an addon from https://t.co/JUNmPsSXLT
i'm tweaking sliders and cameraring in Blender, and coding in vs code editor.

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Trying making my guy in blender, agaiiinnn, this time just sculpting

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Also a little sneak peek of what I've been making to learn Blender, while I'm at it 👀

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I also tend to enjoy drawing and designing everything else. Things and stuff, are interesting. Currently; deep diving back into Zbrush and Blender, because more stuff and things have to be made.

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Here's mine. It's a Planet Coaster cupcake with The Blender, The Boring Express and many other references hidden within it 😌

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