And it is done 's "#RayTracing in One Weekend" implemented on the

I'll put the code up on the BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.

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This is taking a while to on the

About a pixel a second at the moment.

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Some of the "promo" art I've done for my pico8 games

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Some people say you haven't really written a until you have a glass ball sitting between two metallic balls on a checkerboard surface and I can understand what they mean.

Kind of blown away by how good this looks on the

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ScandiVania - a concept

It was a fun exercise with pico8 palette and resolution limitations.
Made this back in spring but didn't manage to share.

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Release Saturday!
3 months of blood and sweat but here it is:

Masters of the Universe

https://t.co/5XaiBDRn43

and https://t.co/xM5SREJcor

Thanks to: and everyone else for the support

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Rendered some more balls and donuts.
For no particularly good reason.

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Hmm, Hmmmmm and 3 times hmmmmm

Left is the reference python at 4 samples per pixel colourmapping to palette. Right is the actual pico8 version. I feel these visual clues should make it super obvious what is wrong in the pico version but I just can't grok it.

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Same scene rendered in my reference and my current RayTracer. A prize for anyone who can tell which one is which

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The left and right balls are reflective.

My take on 's "#RayTracing in one weekend" continues.

I absolutely have a bug somewhere though, the shadows are all going to the left when they should be perfectly centred.

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James wrote this amazing vector drawing tool in Pico8 that allowed me to create these, and export a string we could use to pull up each portrait without using a up all the tile data. 💙

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接地判定を書き直すというマズイことをしてしまうが、なんとか動くようにした。これで↓ジャンプで床から降りられるようになった~

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A and her cat on a made with the palette.
One day, fifteen theme streak.

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I completed to development "Dungeon Witches", and released it now!

"Dungeon Witches" is a tiny 8bit Rogue-lite RPG of the cute girls with magic of the "Home" !
https://t.co/2w0zxKNwyT

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Hi, I am Beto, from Brazil. I am a programmer and illustrator. My most avid clients are my two kids, but I do accept commissions.
I've been working on a 30 days pixel art challenge, making 24x24 canvas with pallet.

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