画質 高画質

It's screenshot saturday! Say hello to the newest character in He is a mage who can resurrect his fallen pals.

What should we call him?

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We've been transitioning from sprite sheets to animating with Spine, a program made by

The difference it makes is staggering.

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Look at all these mini-worlds for Dragon Run! Made with Assets and 's great techniques for shaders!

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More colors of mysterious magical crystally bits!

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Testing out some more cloth stuff. make a dress looks pretty cute :)

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Making catching treats more satisfying (and EXTREME) haha.

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Free nightmares, courtesy of Epi the Clown! Lose sleep, openly weep, yours to keep, on the cheap! He's a creep.

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Do you DARE visit the ancient castle of Nosferacula, thwarting the terrors of the Unholy Undead whilst bringing ruin to a hapless ne'er-do-well's film collection? What's that you say? Challenge accepted? WE SHALL SEE!

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Testing rolling balls to create fire trails.

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He's big.
He's loud.
He's fluffy.

He's everything you could want in a friend. And you'll be able to meet him yourself real soon!

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First steps of getting real doggo art in our game. Real art and wiggly stuff adds so much!

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Dear . Your translation handle is driving me crazy! Am I the only one struggling clicking the right planes and arrows?

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Gotta call it a night, but think I’ve just about got the campus quad done!

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Made Mario 64 triple jump and jump height tied to button press length. Was very challenging to code but now I understand Unity3d character controllers better. 👍

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...oh, dear god. That is unsettling. Whatever, here's some that somehow led to the creation of our adorable cosmic friends...yikes!

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I put together this tiny scene to show you my river shader!

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