サンジゲンカProjectのイメージの子を超ざっくり1dayモデリング。

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ゴブリンスレイヤー
ヘルメットのモデリング
試す

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finish model about ironman mk_50 helmet XD,will print it
建模完成,mk_50的頭盔~~~準備3d列印


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Hello! I'm Natasha, a 3D Character Artist looking for work! (Freelance, Contract, Full-Time Seattle Area) Ready to start. Programs: Zbrush, SubPainter, 3DCoat, Maya, Marvelous, PS, Unity/UE4

🖌️https://t.co/aY0CYB5oWE
💌takasato.natasha.com

RTs appreciated!💕

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魔戒騎士の感覚…………😂

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Voxel sculpt & retopology done in (verts= 2,257). Exported .obj for importing into and added a SubD modifier. Rendered in

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サーフェイスノイズテスト
1.SubstanceDesignerでパターン作成
2.3DcoatでAutopo&UV展開
3.ZBrushでノイズメーカー&メッシュ化

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It's been a while since my last post. I've been really busy (as always), but now I've got something to show you ^^.

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3Dcoatでローポリモデルにゲーム用のテクスチャを作るチュートリアル動画 https://t.co/WJaKjbDobH

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これこれこの機能が欲しかった。3Dcoatにあるのか…。

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Felt like sculpting something creepy tonight. Inspired by Bloodborne and Doom 2016. (kinda nsfw??)

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sketchfabはアップロードし直しもできて便利~~

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Here's my 2017 art summary (#3D I can say for sure that my 3D art has improved drastically this year, especially after picking up and

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