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anyways back to this mother fucker
still trying to find a way to retopo this bit cause hooboy-
I've been sitting here staring at it in fear-
Fully retopo'd and rigged! just gotta texture and all the visemes and unity setup and stuff O:!
sculpting lil bit more then retopo the shell later, remodeling my old hero concept for tower heroes, Nautika
left new, right old
Progress on the sculpt... this is probably good enough for a dyntopo sculpt, next stage is retopo!
(none of these shaders are final but it's hard to get a sense of how it compares with the drawing without comparable shaders)
Happy with where the sculpt is, starting retopo. Trying to work low-poly then use subdiv and shrinkwrap to form it around the sculpt. So far so good!
This cold has kept me from getting stuff done, but I am THIS close to finally finishing the retopology of Ichthyovenator laosensis. I might even be able to cut him apart for printing today! Fingers crossed guys/gals/nbpals!
lord x's main head shit is completely retopo'd 🙏🙏🙏
Characters for Games Bundle [1+1 Course ]
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https://t.co/dZ5arpI6d9 [ Link ]
You will be taught
- Complete Character Creation
- Sculpting the Detail
- Retopology
- Baking and Texturing
#login #indiedev #indiegame #anime #Animation #indiedev #gamedev
Heyo! Got some more model related things to show, check it out! From high-poly to retopology, to refining the body model and adding hair!
Overdue progress update! This is all I currently have for the power suit, but I sculpted a basemesh (that I am currently retopologizing) to work out proportions.
#metroid #b3d #Blender3D