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Tried to make a FP2 Character Select Art for Tessa!
I Went a bit beyond with it & tried to edit the assets I made so far into screens to see if it meshes well!
Note: These are fake & don't reflect the project's interests, I did these purely for fun & to exercise the game's style
A little bat slash sketch with animated meshes, nothing too fancy :D
#realtimevfx #gamedev #UnrealEngine
#InstantTerra 1.6 is out. @wysilab's terrain generation tool gets new water properties, the option to export colour and normal maps as tiles, and to export 3D meshes in Alembic format #gamedev https://t.co/HIELGNQ1Qw
hurriedly meshes my current style and alt style together so I can make midousuji akira moe as h*ck 😳 oop Stan the lizard man !!!!!
I'll start w/ the main character: #alita. I tried to make it low poly and w/ different meshes to allow more flexibility. The topology is also made w/ animation in mind #modelling #3dmodeling #3dmodel #maya #autodesk
Made some adjustments to the facial meshes of the xenoblade characters i think they can become memeable now lol
Released a small patch to bring the new map into the game. @ZenRowe @survivetheark @ComplexMinded #ArkSurvivalEvolved
v.1.6.3:
-added an ingame / ui map
-fixed collision issues with some meshes in the blue zone
-slightly lowered the amount of spawns in the fertile area
Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/TNrBMr3Cpz
The #asciiart shader is now applied to enemy meshes! Thinking about using this to indicate hacked/corrupted entities...
#madewithunity #gamedev
https://t.co/CeeZmVWkRZ SoMuchZbrush Update1 is up! ProtoMesh feature is now included--make simple low poly meshes and automatically bake them in @marmosetco right out of #zbrush. See images for some features-more on patch notes page. #gamedev #indiedev #gameart #techart
218_Crystals #everydrul
Tried fidling with renderers again but then gave up and just pulled meshes into Unreal 👌👀
LBS Autoencoder: Self-supervised Fitting of Articulated Meshes to Point Clouds. https://t.co/BYpOalnzZi
Jitter outline: Because the noise wobble is uv mapped, it moves with the geometry, so more complicated and skinned meshes work fine without swimming. Only the outline mask is screenspace (adjustable normal/depth diff or sobel), but that could be done with a inverted hull instead.
Torque's dad, Leurant "Charity" al' Rajid! He's 62, a retired adventurer, Sorcerer by class, and homebrew Tiefling subclass called Wyrmblood that meshes dragon/demon magic (thanks @sigelmonn)
He's now a head librarian that has the uncanny ability to find the exact book you need
No meshes. No 3D ports. All unions. Godzilla. @Roblox #RobloxDev #Godzilla #GodzillaKingOfTheMonsters
Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/ve4oassyDo
I love playing with @EsotericSoft's Spine meshes! Making the clothing flow adds so much to the character! The Client prompt was "A little kid who doesn't want to eat their vegetables." I had a good bit of fun with this one. :)
BaseMesh Temple provides easy to access base meshes & some additional workflow tools for creating quick 3d concepts. It achieves this through the implemented base mesh asset gallery. You will be ready to sculpt your favorite character in a second.
https://t.co/RzpBA6031B
Make use of a wide variety of #cobweb #meshes and materials that a perfect for any project! ➡️ https://t.co/dciyuVKfcQ
#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #creepy #creepyart