Tried to make a FP2 Character Select Art for Tessa!
I Went a bit beyond with it & tried to edit the assets I made so far into screens to see if it meshes well!

Note: These are fake & don't reflect the project's interests, I did these purely for fun & to exercise the game's style

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A little bat slash sketch with animated meshes, nothing too fancy :D

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1.6 is out. 's terrain generation tool gets new water properties, the option to export colour and normal maps as tiles, and to export 3D meshes in Alembic format https://t.co/HIELGNQ1Qw

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hurriedly meshes my current style and alt style together so I can make midousuji akira moe as h*ck 😳 oop Stan the lizard man !!!!!

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I'll start w/ the main character: I tried to make it low poly and w/ different meshes to allow more flexibility. The topology is also made w/ animation in mind

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Made some adjustments to the facial meshes of the xenoblade characters i think they can become memeable now lol

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Released a small patch to bring the new map into the game.

v.1.6.3:
-added an ingame / ui map
-fixed collision issues with some meshes in the blue zone
-slightly lowered the amount of spawns in the fertile area

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Redoing some graphics in to give it a unified smooth vectorized look. (These were pixel art, now they are meshes)

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Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/TNrBMr3Cpz

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The shader is now applied to enemy meshes! Thinking about using this to indicate hacked/corrupted entities...

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https://t.co/CeeZmVWkRZ SoMuchZbrush Update1 is up! ProtoMesh feature is now included--make simple low poly meshes and automatically bake them in right out of See images for some features-more on patch notes page.

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218_Crystals
Tried fidling with renderers again but then gave up and just pulled meshes into Unreal 👌👀

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LBS Autoencoder: Self-supervised Fitting of Articulated Meshes to Point Clouds. https://t.co/BYpOalnzZi

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Jitter outline: Because the noise wobble is uv mapped, it moves with the geometry, so more complicated and skinned meshes work fine without swimming. Only the outline mask is screenspace (adjustable normal/depth diff or sobel), but that could be done with a inverted hull instead.

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Torque's dad, Leurant "Charity" al' Rajid! He's 62, a retired adventurer, Sorcerer by class, and homebrew Tiefling subclass called Wyrmblood that meshes dragon/demon magic (thanks )

He's now a head librarian that has the uncanny ability to find the exact book you need

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No meshes. No 3D ports. All unions. Godzilla.

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Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/ve4oassyDo

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I love playing with 's Spine meshes! Making the clothing flow adds so much to the character! The Client prompt was "A little kid who doesn't want to eat their vegetables." I had a good bit of fun with this one. :)

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BaseMesh Temple provides easy to access base meshes & some additional workflow tools for creating quick 3d concepts. It achieves this through the implemented base mesh asset gallery. You will be ready to sculpt your favorite character in a second.
https://t.co/RzpBA6031B

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