SIGNALIS was selected for the 6th Strasbourg Indie Games Contest (part of the Festival Europeen du Film Fantastique de Strasbourg ).
You can play the demo at the games exhibition at Shadok, Strasbourg, from 15th till 23rd September 2018.
https://t.co/NdyAfWiDU2

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We're honored that is officially one of the 16 finalists for the 6th of the Festival du Film Fantastique de Strasbourg!
While we sadly can't be there ourselves, you can still play the demo there!



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A little work in progress of our protagonist, Elster.
I haven't been drawing enough lately... this one still needs a lot of work

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We are thinking about changing the technique with which our character moves in-game (actually using the root animation), so I'm working on a slightly faster walk.

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Elster walking while holding her pistol. You never know what's coming.

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I'm Barbara and currently mainly working on our indie game Signalis (animation & concept art). But I'm also a freelance illustrator who should draw more comics and paint more.
You can see more of my work at https://t.co/fBCycBDB8n

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Trying out a different pose for our first enemy, a little more stiff/robotic.

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Animating two characters interacting is lots of work. Someone is a little hungry here.

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Testing the empty detention level in Can't wait to fill these rooms with props!

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For my 1000th tweet, I wanted to thank everyone for the follows and the kind words lately. Thank you!

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work in progress enemy. Trying to translate my drawings into 3D is hard.

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Merry Christmas! - fanart by our friend Brent Ellis.

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Possible character for Wondering if she might need glasses. Work in progress.

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Wir stellen morgen (Dienstag) Signalis + Artwork aus beim Treff! Beginn 18:30Uhr im Haus 73. https://t.co/Jg6vW6dXh4

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Trying to make an that works as "take item/hit door button/punch".

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8 directions + 8 for more precise aiming. Maybe we need even more? I will have to animate all...

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