サーフェイスノイズテスト
1.SubstanceDesignerでパターン作成
2.3DcoatでAutopo&UV展開
3.ZBrushでノイズメーカー&メッシュ化

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Anyone here learning Amazing procedural material by
Alexandr Gluhachev via https://t.co/pzA1jLgQfJ

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So that's the first thing I ever sculpted in and I already love it! ZBrush is so awesome! Can't wait to sculpt more stuff! :3 (maybe I'm going to sculpt one day höhö >:3)
I used for the texture.

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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Breakdown of cartoon rock texture I made I'll add basecolor later! Find it here : https://t.co/DQ8befKsi3

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Substance food is the best food :)
like this fried egg by Stephen Honegger!
https://t.co/9cAXE8HRCP

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Just made this in the middle of the night to explain blending mode in substance in tomorrow's lesson

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