SEL PSX - Front Cover & CDs.
(Yoshitoshi ABe)

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While I prefer the Dreamcast port a lot better, the version adds some concept art here and there. That includes concepts for Krizalid and K', who looked a lot more generic than what they went with.

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I'll begin spriting Great Redips and I want him to be fightable in a hypothetical game with the PSX resolution.
Considering his Supra-force Metal gimmick, the meteor rain, the death swirl and the large arms attack, which view would be better to fight? (POLL IN THE REPLY)

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I wanted to try reimagining how Zero's sprite could look in dimensions similar to the PSX Mega Man X sprites, but with a less washed-out palette. Companion piece to one done of X by , which will be posted just below in the comments!

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Working on a PSX bob from bobs burgers. Come join!
https://t.co/2oxz3IxPlq

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😱😱😱 Bulkhead! Guess I’ll really be camping around the PSX store now

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17th of Inktober, one day late. "Ornament".
I really look forward to playing my favourite RPG again.

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It took me more weeks than I had planned to finish these, but at last here are the Art Raffle prizes!
- Mr. Mayhem (Digital Illustration) and Bitmap (MMX-PSX sprite)
- High scale pixel art
- Jet Akuseru (MMBN-styled portrait sprite)

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Check out how cool was Azure Dream's antagonist sprite. Beldo!

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Revelada la carátula de que recrea la original de PSX en EEUU ¿Qué os parece?

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Tombi!/Tomba! (PSX-1997)
EU vs USA vs JP

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So, they finally revealed how Don Corneo looks like in Some time ago I made a redesign based on Nomura's drawing style in order to figure out how he may look in the end. After all, the original design from PSX was the cartooniest thing. https://t.co/qhUQlEbd5n

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Just hacked this PSX model back into the remaster to undo the 90s kids remember.

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