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I redesigned the WINNER lightstick!
While retaining the existing trophy symbol, it is shaped with polygons, and the inner circle logo on the top,
The cradle is a charging method, and the date of debut is engraved to give a feeling of winning trophy.
https://t.co/NsRf5xjKOk
The skinning on her model is pretty bad, it's grabbing some polygons that really shouldn't and makes her suit stretch in weird ways during her animations, more notably, during her hover animation
Some of the characters have their pupils done with polygons instead of textures like Sponge, so when they have to make eye movement, they moved the mesh instead of rotating the eye or even scaled it like in the Industrial Park cutscene
Clear images of the two monsters from my game, just because I feel like sharing something. That spear dude's gonna need some optimization. Way too many polygons on him. I'm also gonna start working on level assets soon to get rid of that boring white test room.
Decided to perform necromancy on an old project from a year ago.
God I'm so rusty pushing polygons around, despite what my handle may imply.
Photo: Polygonal Landscape - Abstract Landscape - Abstract Nature by -
Polygonal Landscape - Abstract Landscape - Abstract Nature
Keywords: abstract trees tree polygonal landscape nature environment background colorful color triangles triangular polygons creative design con…
Photo: Abstract Trees on Abstract Polygonal Landscape by -
Abstract Trees on Abstract Polygonal Landscape
Keywords: abstract trees tree polygonal landscape nature environment background colorful color triangles triangular polygons creative design concept art life living spr…
#mikuredraw made out of polygons💙 It takes me several days just complete this and result is soo gwuudd uwu..
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#HatsuneMiku #HatsuneMikuDraw #redrawchallenge2020 #vocaloid #polygons
it's only been half a year but i made a new torahime with a new design! 49k polygons, tried some different things with noise and colour in freestyle, too. #blender3d #blendernpr
Topology is basically the arrangement of polygons that make up your model. Models are mostly just made of four or three sided polygons. Good topology (to me at least) would be making the best looking model with the fewest unnecessary polygons https://t.co/kaE3MTpb87
Remember this guy? Well he's back with more polygons.
#creaturedesign #gameart #SubstancePainter
@ItzBullzye It basically merges all the polygons into quads
Always messes up the uvs with fortnite models :C
I wouldnt recommend turning tris into quads on em
more low-poly 3d art stuff in crocotile
made a little tank robot critter
figured out how to split, subdivide, and rotate polygons
i like to imagine this tank is about the size of a volkswagen beetle
kinda like dominion tank police or metal slug
Sliding directly into some extra polygons, being amazed at how much less hard angles there are on all the character models https://t.co/doHQFTMJjc
Whoa, holy shit; things are starting to get a little real!
#Blender3D #3D #polygons