Playing through TLoU2 made me realise how much I love the flexibility of the level design of its combat arenas, so I decided to give one a blockout

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Important break ended, time to continue on projects until they are done.

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Finished! May concepts for Days 136-139: Elite Four 🐉 🧚‍♀️ ⚒ ☠️ 🥋😈👻. Dragon/Fairy, Steel/Poison, Fighting, and Dark/Ghost.

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Need help creating a new logo or graphic design? We can help with everything from custom artwork to label design and layout services. https://t.co/blAXvlj0qs

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Santa Aguilera 🌙🖤 Poster Art (ig: manueldesigner)

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Elite Four concepts (sketches) for Days 136-139. Currently in final/last tweaks stage. Pokémon types in their team: Dragon/Fairy, Steel/Poison, Fighting, and Dark/Ghost.

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people. I want to share with you another of my favorite articles: 'Composition in Level Design' by .

It's about the clever arrangement of scene elements to create harmonic vistas. Useful for aesthetics and design purposes!

👉 https://t.co/XM1iu0M9oR

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Some more pictures I didn't get chance to show off, but here are some extra levels from Veramore and Electric Hurricane! 😁#leveldesign

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Days 132 - 135 of May’s character concepts: Pokémon gym leaders part 2 (fire, psychic, rock/ground and electric). 🔥 🔮 ⛰ ⚡️

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Days 128-131 of May’s concept dailies. Pokémon gym leader concepts part one (flying, normal, grass/bug and water) 🦅 🌱 🐜 💧#characterdesigns

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Polished up the player's bunker, where the player does his research and deals with anomalies worldwide. Assets are from and creative common.

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First in a series of labels I illustrated for a hot sauce company called Shrunken Headz Hot Sauce. This one's called Psycho Circus! Spooky clowns scare me!

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Some progress shots of my art style and it’s amazing to see the progress it’s almost at the finishing line! Very proud of it and can’t wait for all you to get your hands on it later this month!

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Got a new job in the works and im allowed to share some process work too! Stay tuned for more this evening!




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