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slow walker
from the generative portrait series "alternatives"
#generative #generativeart #generativedesign #genart #digitalart #processing #javascript #openframeworks #creativecoding #espenkluge #katevassgalerie
So
brain was on "flexible robot" hype train
so here's Framework
deats in replies to avoid spam lol
ok but...what if Monolithsoft did a dot hack game 🥺👉🏼👈🏼 can u imagine...their mmo-like framework for combat, big areas, and party charas would b perfect...I miss u endrance 😞
A flexible, extensible software framework for model compression based on the LC algorithm. https://t.co/FeZhSI1V97
the only one with a surprise
from the generative portrait series "alternatives"
#generative #generativeart #generativedesign #genart #digitalart #processing #javascript #openframeworks #creativecoding #espenkluge #katevassgalerie
The game series loosely follows this framework, each addition around a small cast of characters that seek to protect/build their homes in the midst of overwhelming difficulty, war, and adversity.
So I was reminded by the buzz around @VaatiVidya's latest video of one of my own lore theories that I don't think I ever detailed here on Twitter. Let's lay the framework:
Throughout the series, we've been shown that are apparently four primary ways to create a demon.
The Allen Mouse Brain Common Coordinate Framework: A 3D Reference Atlas
https://t.co/c7AhqizT3W
物体形状と物体表面の接触から機能的な把持合成を行うのframeworkの提案
接触は手動指定または,デモで取得することも可能.接触表現は物体中心の表現であり,デモに使用されているものとは異なる手のモデルでも機能的な把持を合成することが可能.
3つの手モデル,19の家庭用物体,2つの把持で検証した.
MAD-X: An Adapter-based Framework for Multi-task Cross-lingual Transfer. https://t.co/v8y7JGrrNK
Eloquent JavaScript, 3rd Edition is out
One of my favorite books for learning pure JavaScript. I like the “from first principles” focus away from frameworks. Projects include writing an interpreter, platform game, pixel editor, and skill sharing website.
https://t.co/6GrS8ljQxb
Codex author spotlight: @mathayles
Matt is the author of Ruins in Cracked Earth, a Dungeon World supplement that uses the framework of archeological exploration to do world-building. Matt is also the author of No One Can Hear You, a horror scenario for Veil 2020 (Retropunk).
Dialing into 1999, we continue our history of MMOs with a look at how EverQuest appropriated and transformed the play elements of DikuMUDs to create the mechanical and social framework of the modern #MMORPG: https://t.co/b16kleps94
Cascaded Structure Tensor Framework for Robust Identification of Heavily Occluded Baggage... https://t.co/FaLxEhvHGB
Once Again We Return by @phoebus444 is a campaign framework for Monsterhearts 2 that makes the game about a group of young, rockstar gods. Features art by @blue_troller
It's available for FREE in Codex - Glamour 2. Download here:
https://t.co/MtzY8GE6Zd
1/3 Update to our (@cmmid_lshtm) #covid Rt tracker. Estimates for every country reporting at least 100 cases on a single day and subnational estimates for the USA, UK, Germany, and Italy (we supply a framework to replicate elsewhere).
https://t.co/JgMgEUYqSW https://t.co/VL4UQiIzHt
Once Again, We Return by @phoebus444 is a framework for MH 2 that sets the game in a world of young, rockstar gods—inspired, in part, by @kierongillen's The Wicked + The Divine. Features exquisite art by @blue_troller and layout by @jakehouseholder
https://t.co/Dp4mxg7UKd