A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

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Days 122-125 of character/creature concepts for May (Pokémon). Meet Professor Orchid and the three starters.💧 🔥 🌱

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Logo design I created for a hot sauce brand called Shrunken Headz. I created a bunch of labels for them and other branding.

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I got some amazing feedback from some amazing people so I had to make changes! This version includes a tonne more verticality to the streets as well as introducing more rewarding player paths etc. Also reworked the last section to break up the grid :)

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Level Complete! This project was for me to learn new techniques and theories that I have been studying and seen right here on twitter <3 Love the community around game/level design! Enjoy some screenshots :)

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Simon Isacsson Andersen is your and that loves to experiment and find the fun wherever it might hide. He is on a quest to make the player experience as good as humanly possible.
Portfolio:
https://t.co/3EaflyjV2u

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Karl Thörnblom is a very wellrounded that can take any experience and finding the fun! He is also an avid and can crank out highquality videos and cutscenes
portfolio:
https://t.co/S7eCX9CeDR

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T-Shirt Illustration I created for Rapala a few years back that I always loved. This was set up for silk screening with around 5 colors, if I remember correctly.

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[ PAID ] We're looking for a level designer to graybox gameplay maps for us, ping me with your portfolio if interested

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Many years back, I was hired to create a whole slew of designs for Hard Rock Cafe, one for each restaurant around the world.

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My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

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By far these two are my best enamel design I come up with as I love rabbit/bunnies so I came up with these at the time as I plan to make a few more lol, hope o get them made soon :]

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