画質 高画質

Heya, how are ya?👋
Name's Sirch.😎

✨️Prepare yourself for a Comic-inspired, Neon Sticker aesthetic that is full of saturated colors and Shaders!✨️
🟪🔷️🟩

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Revisiting an old project with some new ideas! Decided to port it from R to JS+shaders, and now it runs 1000x faster😎

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⏩*SKRRRRR* Sirch here!😎

✨Checkit✨
You like Comic Style Shaders?
🟪🔷🟩
https://t.co/MtQvn4SHdq

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If anybody is interested in the specifics: Kim uses a toon shader (blender cycles) set to full size and I control the smoothness of certain parts through the Shadow Terminator Offset parameter.

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messing around adding the toon shader to an old zbrush sculpt lol

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An elevation map of Africa.

adventures, an tale

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The entire scene is using the same geonodes + shader, but here's it on just a sphere for illustration purposes.
Comparing with/without the brush strokes from geometry nodes. As you can see the underlying ("normal") shader does most of the work still.

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Various random viewport closeups to show off the paint shader solution I came up with. I'll explain a little how it works below, but it uses some custom render stuff, so won't work in regular blender.

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白波表現はあれこれShader試したりしてずいぶんうろうろ行ったり来たりしていたのですが、最終的にはこんな感じになりました。
水に入ってみるとこんな感じですねー。
うーん。。。ちょっと緑過ぎますか?💦

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PPCelShader使ってるんだけど顔部分にラインを出さないようにする方法が全くわからなくて時間だけ過ぎていく

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Kwisatz Haderach…

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Some raw renders. Tying to figure out my favourite shader. I tried a new shader, meant to mimic a 3D print.

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I forgot to post this BUT BILL HADER <3

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Last week, released a new MMD Hatsune Miku model, based on her appearance in the anime! The model comes with its own shader effect, the left image shows them on and the right shows them off.

Download the model: https://t.co/JSviyf4CgF

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I did a posing study using new MMD Hatsune Miku model based on her appearance in the anime. They came out great! Also the shaders that come with the model are exquisite 👌

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Minotaur is listed in the edition on
🐂🐂🐂🐂
Supply: 10 editions
Price: 0.3 ◎
Link ⏬
https://t.co/eIohlpkFKa

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Zbageti
By

It’s 100% generative art made with p5js and a WebGL shader but it feels like being in a nice painter’s atelier smelling of oil paintings while spotting some early morning light beams from the window.

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When you have to code a procedural shader so you can paint freckles directly onto your model...

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