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Two copies of meshes in game, one for low res collider. Always thinking low-res base forms to detail from #indiedev
@EsotericSoft True! it's just that meshes are commercially standard now, managed something drawing frame by frame :)
GPU Curl Meshes by @cabbibo. Built with Three.js. https://t.co/z2jx0GNiC8
just implemented helmet and armor meshes. here's what the game looked like a week ago, and how it looks now.