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found a way to parameterize texture coordinate index in material instance. #ue4
The video of our #EpicMegaJam submission.
https://t.co/ENJBCiEhsy
#gamedev #indiedev #ue4jam #gamejam @polycount
3D interfacing means directly interacting with your backpack in @astroneergame. #screenshotsaturday #indiedev #ue4
Unreal Engine 4.9から追加されたCustom Stencil、うまく機能した。この機能使って色分けしている絵が何故か未だに無さそうなので掲載。Filter書けば色の異なる輪郭線表示も可能。#UE4
[#UE7 해외팀 소개3] 작년에 이어 2년째 참가하는 꼬뮌프레스(@ccommunee)는 일러스트와 사진을 담은 소책자를 작가별로 만듭니다.
Watch out for falling dirt! Some #ue4 terrain tech experimentation results #screenshotsaturday #indiedev #gamedev
More Concepts from our game for the #ue4jam #gamedev #gamejam #epicmegajam #conceptart
Dynamic fog, lighting, and bounce technical test for @astroneergame #indiedev #gamegraphics #screenshotsaturday #ue4
A crashed spaceship! Use your deformation tool to uncover hidden objects #screenshotsaturday #indiedev #gamedev #ue4
"Hand Painted Environment" - new #lowpoly #handpainted pack on UE4 Marketplace @UnrealEngine https://t.co/V97EZS6MrV
Barbarian reveal up now http://t.co/4EZgtEVLxd #indiedev #gamedev #UE4 #indiegame #kingsmengame
Throwback #screenshotsaturday Super proud of how far we have come! 0.5.4 = Next Week! #unrealdev #ue4 #indiedev
Weather & Ocean Water Shader
https://t.co/feqauDQJzc
海もとても素敵なんですけど、流氷のマテリアルが素敵でした。
プロジェクト一式 GitHubから取得可能です。
#UE4
Blueprintコンパイルエラー時に、エラーのあるノードへ自動でフォーカスしてくるオプション。
地味に便利。
コンパイル横の▼、エディタの環境設定から設定可能です。
#UE4
Friday update Rogue feature up! http://t.co/dSoTxTnFbW Playable class #kingsmengame #ue4 #indiedev #gamedev #pcgames