In Solarpunk, sky turbines generate that the player needs to power weather station, for example.

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Did you know? Piczle Cross Adventure was made in using only BluePrints, no custom code!

Piczle Cross Adventure comes out the 16th on &

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A new article! We are always pushing for artists to get their due in the community, with we get a front row seat to some amazing work.

Check out the first place winners of the

https://t.co/QgCoB7W3vM

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Some shots from my work on . They show an early version of the flashpoint island when it was initially being blocked out. Tried to add multiple paths to the objective with plenty of areas to explore! Last shot is promo of the final version.

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Semi procedural sky
Wind system.
cell shading

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Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material.

This requries no post-process material or a duplicate proxy mesh, it's just one material & mesh!

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Going to on April 25-28? Rokoko will be there holding a workshop to teach you how to use the Smartsuit Pro to make animations for your games! 💪

Sign up here: https://t.co/g53cjENoVQ

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And here's a comparison with the original. Textures and UVs were ripped from the game with 3D Ripper DX and ePSXe 1.9.0. Geometry was initially "flat", so I needed to reshape it.

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[WIP] Snake Physics Template (Blueprint) will be available soon :)

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High tech Hats make Dash the fastest cardboard box in the world!

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Don't let the sniper catch you! KEEP MOVING!

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