30 years ago this month:
magazine game adverts
From ZZAP!64
March 1991

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Proud! Since last november, we have revitalised ‘Focus’ (a demoscene collective, founded in 1990) with old and new members. Having released 3 demos in recent months, it’s definitely safe to say ‘We are back’! ❤️

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What if WoW was released for Commodore-64 ? Grinding in Stranglethorn as far back as the Reagan era!

1 11

We're pretty darn excited to say that the Reset PDF will definately be released this weekend *takes deep breath*. Phew! Check out the itch page and follow us to be the first to know when the issue drops!
https://t.co/CTMMRxCdux

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This BASIC maze game appeared in Input magazine around 1984 which I (mis)typed into my and eventually got working. I was always impressed with how simple the code was for something quite complex. Even the Speccy version looks great!

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Title: Dynamite Düx
Year: 1989
Platform: Commodore 64
Publisher: Activision Publishing
Developer: SEGA

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Wizard's Lair by Bubble Bus Software (1985) or as it's more commonly known to anyone that's played it, ATIC ATAC 2!!😉👍🧙‍♂️⚡️🖍️🎨#ZXSpectrum

4 18

Not dark and gritty enough for me sadly! I wanted to make a sequel featuring Bub & Bob as Goth's but never got further than making the box cover!😉🖍️🎨🦇#taito

0 3

Sometimes it's really, really hard trying to decide whether a game really needs to have it's name written on the artwork.... 😕🖍️

What do you think guys? With or Without?🤔



👍🎨

1 10

Everytime I see it I get excited for the forthcoming game - 'Wild Wood' . The game has it's own website.. https://t.co/IziRmtcC0Z .

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Mr. Angry (1986)

Published by Codemasters
Developed by Steve Wiggins

4 19

Another pixel art with the limited palette, now introducing MEE6 vibing with Ryhtm bot

3 9

Pixel art of toast with the limited

1 7

Title: Rainbow Islands
Artist: Bob Wakelin
Year: 1990
Platform: Commodore 64
Publisher: Ocean
Developer: Taito

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