画質 高画質

ちなみにリトポはすでに終わっていて、あとはmultiresでのスカルプトとuv展開、本来normal bakeしようと思ったけどそこはもう飛ばしてリグ付け→アニメーション…

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メジロライアンMMDモデル製作過程、テクスチャ付けが一通り終了したのでMMDでテスト表示させてみました。

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❤️のち✨
だいぶイメージ通りに作れるようになってきた

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Masked owl is looking better. I tested a feather method. I once worked with the fx guy on shadow of the colossus and there was a clever billboard method used for the giant's fur. Now trying out the hair particles, some feathers in this would be a great combo.

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I just got around to playing with the open source Z Anatomy project in It’s so detailed and well labeled, I’m so happy 😊

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March 13th - Walkie talkie
One of my friends suggested this as one of the models to make for the challenge, since he's always playing

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Experimenting with bone reduction. VRM Spring Bones are not very good when there is an extreme amount of bones for the physics so I'm testing a method that reduces bone count so physics in VRM won't be very "springy". MMD is a different story...

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A timelapse for my previous work ✏️✨

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some under the waves wobbles

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ラフモデリング、ラフ塗りを行いました
メタバース用アバター製作中

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『老龍珠(ラオロンチュウ)』

アジアで最も神秘的なフルーツ。

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Wonky Airship progress, and how it looks like in Unity.#b3d

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"Aren't you tired of being nice? Don't you just wanna go apeshit?"

Alternate Titles Include: "When Your Dino Nuggets Go Missing"

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