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We are starting work on the first content update for which will focus on prestige and spiritual structures of the Bronze and Iron ages. Check out some WIP concept art and models.

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Gonna be trying really hard to practice consistancy in my characters proportions.

a few examples down below are all images of the same character, but the facial structure and body type are slightly different. its especially clear with the last two.

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Throw back to an old cubism piece I did! You might not know it, but even though it’s abstract its roots are from reality... is in there somewhere...

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5. i think i'm pretty good at diversifying how i draw people. sameface/samebody has ALWAYS annoyed me and i've spent a lot of time making an effort to never draw the same facial structure twice. (and Everybody Must Have Noticeably Different Shaped Eyes is a rule i have)

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weekend novel painting - 2 men arrive for a funeral. Thanks to for assisting with a zbrush sculpt for one character's face structure.

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Made a lot of progress on the Death Plow for the van and have a lot more work to go. Top portion I'm designing it as if plates are riveted to a metal under structure like you'd see for an old bridge.

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Sort of a process. I started just by adding a gradient in the sky, and then painting the clouds/water. Then I was like "what can I add to the water", so I figured why not add a forerunner structure lmao. There were a few variations.

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Happy to all our followers! Here is entry 3o14 which has a couple of Jelly roll structure domains, making it look a bit like a pi symbol. View it in 3d at https://t.co/wFNWmC10Q3

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There were a TON of excellent, prescient comments on this episode, but this one particularly worked for me — Death Note was a big influence on the structure of Lavender Jack (is Crabb more of a Chief Yagami or a Matsuda? Maybe both? Maybe both).

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Great night spent at City of Glasgow College giving a short 15 min (okay so it ran about 30 mins over ) presentation to ’s Introduction to Comics Class about Story Structure & Worldbuilding .

I may have broken them......

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i redrew caelus bc i didn't really get his facial structure right last time?
also the second image is him without his glamour (and now u know that this story has fae there's a lil teaser for ya)

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The thing I find most interesting about "Wild Tulip" is the structure of its pattern. Morris's patterns (and by extension most Morris & Co. patterns) have either 'net' (mirrored symmetrical) or 'meander' structures. Wild Tulip is a meander; Eyebright, for example, is a net.

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sunday morning at fort jadhavgadh hotel. resort in a 'gadhi'- fortified structure. ar. rohit sardesai share restoration account. quick scribble of people in frame

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Nomination for 2019 : Best Structure, Dungeon, or Gaming Map

Little maps for Little Encounters 4 by

https://t.co/8v7nIaADMc

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Nomination for 2019 : Best Structure, Dungeon, or Gaming Map

Hand-drawn Battlemap, by Arhan

https://t.co/GxtViAz98h

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My ideal gamedev would be to commission someone to make (legal) replicas of the engine/structure of existing games I love (ex: ecco the dolphin’s physics, pokemon gsc’s battle system and clock based encounters) so that I could focus on filling them with cool levels and creatures.

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Number 9 Number 9 Number 9
Day nine of my March
Sometimes you want the structure of a traditional 9 panel grid, but adding in some dynamic splashes can really break up the storytelling. I appreciate such contrast.

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Explain the structure for Ying*

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