画質 高画質

“Ahhhhh, THAT’S the SCUMM Bar I remember.”
- Mojo CFO

Many initially played MI1 on the excellent Amiga with a less than excellent CRT TV. ShaderGlass illustrates the difference perfectly.

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Decided to add that Hisuian Zoroark Palette into my Shader Test, but I had to expand my color map some more lol. But still! Lookin' fresh~

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With outline shader

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i think its just lighting, I dont got the genshin shader that makes the colors more saturated TwT

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Lighting practice.
A shader that produces something like this would be Lerp(texture*shadeColor,highlightColor, diffuse) diffuse is the saturated value of your cel shader.
In this case, shadecolor is red and pink at night, highlightColor be red and pale yellow.

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i've been working on customs shaders for vseeface, what do you think? >:o

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It's supposed to work like this, where you plug a shader in into the nodegroup, then direct that to the output
I don't believe this nodegroup works in Cycles, though, so if you're using it there try switching over to Eevee!

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Another render of Fat Batman, had to correct some weird topology that wasnt really working for the 3D printing, also added toon shader cause I seem to be addicted to it.

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I spent most of the day on this but, I have updated Zan's outfit and crown and man. I am really happy with it! I just have to take it into Unity and add the tail, Earrings, Shaders, ect.

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NCHLShader2リハビリ
MODEL:デメキッパ様
EFFECT:nil様/針金P様/そぼろ様/ikeno様/めめ様/おたもん様/tktk様

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Making my own shader for the Anima tailmouth! Loving how soft it is looking so far, still have to play with it a bit more though

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"Let's both do our best!"

DNF Duel has been out for a few days, and it's quickly taking over my YouTube feed. I thought that Striker looked cool so I made this. Still haven't played the game, but it looks fun.

Shader by

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Listo! Logré hacer el shader que quería! :D

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( also incredibly cute without the shader ;; )

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TCC: Flagellants and Punitant sprites actually have these marked green spots that I use for dynamic bloodstains. A shader replaces green with skin tone or bloodstains based on damage. More efficient than creating multiple sprites for clean and bloody versions.

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🎵"You’re losing it all, you’ve been blinded by stardom..
You think that you’re alone but we are waiting for you every night!"🎵
Made something using my comic/halftoning shader for Blender!

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Raymarching explorer is ready ! Fully interactive and procedural 3D scene rendered in a raymarching !

Check it

https://t.co/FfCrruBt5b

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I really like how the outlines and shader turned out! (WIP)

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Entonces ire actualizando este dibujo xD
Dato curioso que nunca pude comentar de este dibujo es que el codigo que hay atras es de un Toon-shader que encontre en internet https://t.co/MzKS6c8Qyh

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Burned 50 'Purgatory' items on fxhash.

- 3D scene provides the framework
- 2D shaders add special effects
- The interactivity creates an immersive experience

Notable collectors:

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