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The combat will produce a sentence with the words played by the player when attacking.
This now technically works...but won't be winning any literary awards any time soon. 🤣

also an attack summary!

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No I don't wanna be a zombie!
Actually being a zombie is fine. I don't care anymore...

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DAY 11:

Finished Hazel's expressions!!💪

Natsu also finished her sketch of Reed's office and continues working on more music themes! 🌸

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Day 10:
At some points in the story, the characters communicate over the phone. I added a little effect to their dialogue sprites for when that happens.

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DAY 10:

Finished 2 expressions for Hazel (missing 6). Also started sketching the illustration for the title!

5 16

Day 10, another slow day. painted and did some test animations...

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Currently working on a new update for my game "Understand".

The new update will contain more content, new visuals and a german translation.

My can be found here: https://t.co/Bs0C8WcmaO

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We didn't post anything for yet for reason of BURNOUT, but, we might have some juicy new updates coming in the following weeks, until there have some Peanuts Travis to warm your heart <3
(art by: )

10 25

Zero Guard! Day 6 of and
Here's the main character that pilots the player tank!

Meet Ava, aka "The Sixteenth"! An android who's based off of data from previous machine piloting androids. Did I mention she's also a ninja?

4 22

DracoFighter day 4!!
- brief beginnings of a buffer system! grab requires 2 buttons to be pressed and originally needed them on the same frame, but you can now override the first few frames of an attack into it
- backdash works better and for both players

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Day 3:
If you've been paying close attention, you may have seen him around, but I've tweaked and updated his design a lot.

Introducing Orson!

4 8

Todays is a conept art for one of the main enemies in my project.
This bulky mercenary species. Current working title: 'Saraths'

Let's see how they will turn out in the end.

2 3

thread!
Day 1:
I've decided to get back into my game this October! I don't have any concrete goals, but I'd love to get Azen (mostly) finished and start work on a second character.

Here's the first of my new characters: Trench!

2 15

Working on environmental tiles and focusing in on the look and feel.

4 26

for Devtober, i'm officially announcing that i'm working on DracoFighter!

DracoFighter boils down fighting games to simple controls and moves that ANYONE can do -- all as a dragon, of course

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Hey there! We make this game in game jam!
A tactical puzzle game that takes place in a dungeon!
Tell us what you think!
https://t.co/COSBGtwh2f

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And, lastly, because it's here's a mugshot for the Wight enemies!
4/4

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