all my hype for blender 2.8 for nothing, all i have is an Intel core I3 that can't run OpenGL 3.3

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Old renderer and new OpenGL renderer

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다중 컬러와 보간 구현
문제는 파티클이 이동하는데 볼륨 텍스쳐의 해상도는 작아 라이트가 뚝뚝 끊어지듯이 움직이는 현상이 관측된다. 이건 또 어찌해야할까.

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My latest project Ryan (archived ... For now😋).
Blender internal opengl(R.I.P)

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の素振り。
凝ったもの作ろうと思うと、結局、法線の向きとかOpenGLらしいことを考えないといけないから、プロトタイピングには、とりあえずビルトインの3Dオブジェクトで済ませるのが良いかも。

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Our artists are making new models of buildings to have more variety in our first level

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Our artists are making an amazing job creating some props for the first level, here you can see one of them

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Skin Selection has been ported to Blender 2.8! ✨
It now uses custom OpenGL shader// A cache system is used to access mesh data. When hovering a mesh with the mouse, the mesh data is cached , it may take a few seconds to complete.
https://t.co/2GU3AmqZpz

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そういえばOpenGLのアホみたいなUniform変数の仕組みをもっとOOP的にコントロールしようとして、リフレクションを実装して構造体自体を更新すればそれに当てはまるglslのUniformが更新出来るようにした。昨日やったのです

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Un rendu final du projet d'informatique graphique, réalisé avec , à la hauteur de nos espérances ! Le résultat est vraiment sympa, d'autant plus que c'est du natif >w<

(Pour les curieux, le code est dispo ici : https://t.co/bR5W1sPUZC)

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Having fun with polygon clipping and real-time shadows!

https://t.co/hLGonmtEq3

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2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control.

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와! OpenGL! 와! 눈!

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Adding a library of great OpenGL setup.

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Check out the 2.0 version of and I's survey of open access policies in the GLAM sector: https://t.co/pBqry2klmk

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Über 75.000 gemeinfreie Bilder sind mittlerweile bei uns online, vom , der , der , der und vielen weiteren: https://t.co/kdgJSaZ6VV

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Dashie is the mascot I designed for DashGL, a small free and open source library for matrix and vector management. OpenGL / C / MIT License. Free art for free and open source software! https://t.co/O0R1seajcP

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