Not yet, the one there is turbo, without smoothing. If you need turbosmoothed version, I'd suggest waiting a bit.

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Ps: also I tried out the line smoothing in krita
This is how it vent I gues

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=DUST DEV THINGY=

FOLGORE! Waiting for my passion for vehicle textures to return, I'm gonna keep smoothing out for the next update. Italian woodland camo has been updated (though not realistic TMK) and they'll be making use of FAST helmets for their headwear

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Think this is it for Gilly tonight unless I space out lining this all and smoothing out all animations.

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I'm literally close to finishing and im not gonna bother with lighting or shading or smoothing out anything

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Sketched a Pico in my casual art style

0 smoothing in flash is actually lit, y'all should use it more

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alune is actually smoothing his hair back because it refuses to stay slicked

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A bit of refining to do on this painting today! Smoothing out hard lines and making some areas look softer….hope you like him so far 🦁

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2021 (top) vs 2022 (bottom)

Basically ended up taking proportions and body shape more seriously as well as smoothing out the lines and not getting too far into detail (maybe I’ll try shading again) https://t.co/RY2FWkpCLR

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vnoel is taking a long time because i cant just slap some shapes and add triangles + smoothing for shading

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so i have decided I'm trying a different coloring style, cuz like i said I wanna try and take my time and see what i make. Im thinking of smoothing it out but i also kind of like the painterly look of this so far

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Finished my lineart and started coloring this cute kitty of . Still much more smoothing and shading to go but pushing myself today to do better coloring.

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Update: Marching Cubes is now on 20-30% faster and has better smoothing (no more spikes) thanks to and

https://t.co/wvk2kKgpIo

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Elizabeth Abigail Liezanred is the heir to the throne of Avemor and the iconic character for Lands of Theia's new class, the Noble. Theian nobles are masters of influence and leadership, effortlessly smoothing over social situations and financial problems.

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Rig Progress this has been a pain in the ass but its getting somewhere, i got a majority of the main rigging done and i need to start smoothing some things and just adding some more bones in a few places

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Great minds think alike - This is Ottawa, Canada with some features highlighted. :)
I'd love to build it someday - I really like your plate idea for smoothing out the terrain heights.

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I'll try not to spam the progress shots too hard on this, but I'm pretty happy with today's progress!

Main touch-up points were:
-Refining the timing/momentum of her helmet components
-Smoothing out rotations
-General mass consistency

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Okay I try not to spam commission WIPs outside of client DMs but look at this shit. This is the most satisfying smoothing I've ever seen

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