This is what a single side-quest dialogue tree looks like in Bilkins' Folly using Dialogue Designer.

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WIP - Custecene

I made a simpler bg to better compose the scene and have a better view in game. Tomorrow I finish everything.

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Tinkered with a bit and fattened some lines. I think that's the key to making them readable from a distance. Now to animate!

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Made some sprites but I'm not sure how I feel about them. Nicely detailed, but I want to go simpler, more game-like.

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This week on the Adventure of Captain Carrot! A booberry'ed Carrot? what madness has this ghost pepper created? find out next time!!! also... the CC overhaul has begun! next patch next week

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Tal makes games update: I really dig Construct3 and its learning materials aren't fundamentally lacking or broken!

...While it has some shortcomings, this is what I'm talking about when I advocate for a lower entry barrier to game dev.

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I updated the Spine plugin to handle animation / events on multiple tracks (e.g. run animation & aim animation), with blending control between them.

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Official Steven Universe Videogame on the BoingAPP
Pixel artist by: Game: https://t.co/304w31RIzr
Made in

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Would you look at this beauty? Just received this new promo image for A Pretty Odd Bunny and I couldn't be more in love with it 😍

Wishlist👇 https://t.co/XWmnIyGjYM

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All of my gamedev assets packs are on sale, including a major overhaul to my jrpg-hospital tileset, check it out!

RTs appreciated.

https://t.co/QdovzVZB81

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- Watch out!!! You can burn yourself with so much cuteness 🔥
Cuidado!!! Você pode se queimar com tanta fofura 🔥
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