testing my dialog system.
the process is being slow, but - finally - i'm preparing everything in a way that will fit the rest of the game

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new enemy + weapon (done in a way which requires the least possible amount of animating)

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Peek-a-boo! Fog of War is my next goal. It isn't much different from the demo right now, though. (https://t.co/56SzWnOT7R)

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Having fun with bump maps etc to add depth to the visuals. Very grateful to for having it out of the box!

Made a quick painting to try out the fancy picture frame too.

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refining that dithering shader a little more, it's coming along quite nicely!

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Alpha:: Parallax Backrounds for levels 1, 2, 3... all made with , and time tracker starts to show a rather snail pace... sigh... But working with layers allows to have everything on its place, for now...

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PLEASE RETWEET! Gravity Ace is on STEAM! The Lieutenant says WISHLIST NOW IF YOU WANT TO BUY IT! https://t.co/wHVJWgiOY7

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PLEASE RETWEET! Gravity Ace is on STEAM! The Lieutenant says WISHLIST NOW IF YOU WANT TO BUY IT! https://t.co/jNnkbIeoyI https://t.co/wHVJWgiOY7

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My game Proom it's for sale at 75% for 1 day, go and grab it only at $0.25 :b (retweets appreciated)
https://t.co/bi20eqgiSU

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The starting room and pick up weapons. There are very few and the first floor will be finished.

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