価格改定しました!

発売から1年経過したので3D般若面3種すべてを値下げ

般若R・般若W 各800円
7点セットの般若SPは1800円

ノーマルマップはDirectX用、openGL用の2種を同梱
2Kテクスチャ各7枚

商用利用可、改変可、クレジット表記不要です

よろしくお願いします!
https://t.co/r7uTrm8JVU

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Mesh Soup or How I learned to stop worrying and learn OpenGL

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Procedural Strawberry by SubstanceDesigner
Render: OpenGL (SDViewPort)
Map: BaseColor,Normal,Roughness,Height,AO,SSS

https://t.co/e6Q7eFgThS

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I love Sarah Featon's botanical art of New Zealand native plants.
Image: https://t.co/s1KZbkLcsY
No Known Copyright.

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Downloaded: 2018-02-12
Why?: I want to test out whether or not I can include a "cut out" of this plant into a living terrarium for the CBD nature Trail.
Image: https://t.co/Vj0dPveuTg
No Known Copyright

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で「Unreal Engine 4 Internal」というUE4本を頒布します。
「Blueprintをコンパイルした後って?」「Direct3DやOpenGLの対応どうしてるの?」といった疑問をソースコードレベルで解説した本です。
表紙はひみつ()さんにお願いしました。 https://t.co/qrAmBATe5Y

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Just completed uploading 22,000 hi-res CC0 images from the 's print collection to . Phew. Check out this great lithograph, George Bellows' "Counted Out" from 1921.

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For ’s online collection we’re implementing (triple-I-F) image viewing. This way, you “stream” the image data (section and level of detail) you need just like Google Maps - which is pretty nice 💪😉 Recording from beta site ⬇️

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all my hype for blender 2.8 for nothing, all i have is an Intel core I3 that can't run OpenGL 3.3

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Old renderer and new OpenGL renderer

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다중 컬러와 보간 구현
문제는 파티클이 이동하는데 볼륨 텍스쳐의 해상도는 작아 라이트가 뚝뚝 끊어지듯이 움직이는 현상이 관측된다. 이건 또 어찌해야할까.

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My latest project Ryan (archived ... For now😋).
Blender internal opengl(R.I.P)

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Still missing several rendering features, but the hi-res OpenGL renderer for mGBA is coming along well.

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の素振り。
凝ったもの作ろうと思うと、結局、法線の向きとかOpenGLらしいことを考えないといけないから、プロトタイピングには、とりあえずビルトインの3Dオブジェクトで済ませるのが良いかも。

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Our artists are making new models of buildings to have more variety in our first level

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Our artists are making an amazing job creating some props for the first level, here you can see one of them

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18 THE HERMIT: phase of introspection where attention is draw inwards. Looking for answers within. Period of inner reflection, away from demands.
PREORDER NOW your DECK
.

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Skin Selection has been ported to Blender 2.8! ✨
It now uses custom OpenGL shader// A cache system is used to access mesh data. When hovering a mesh with the mouse, the mesh data is cached , it may take a few seconds to complete.
https://t.co/2GU3AmqZpz

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そういえばOpenGLのアホみたいなUniform変数の仕組みをもっとOOP的にコントロールしようとして、リフレクションを実装して構造体自体を更新すればそれに当てはまるglslのUniformが更新出来るようにした。昨日やったのです

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Un rendu final du projet d'informatique graphique, réalisé avec , à la hauteur de nos espérances ! Le résultat est vraiment sympa, d'autant plus que c'est du natif >w<

(Pour les curieux, le code est dispo ici : https://t.co/bR5W1sPUZC)

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