Our artists are making new models of buildings to have more variety in our first level

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Our artists are making an amazing job creating some props for the first level, here you can see one of them

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Skin Selection has been ported to Blender 2.8! ✨
It now uses custom OpenGL shader// A cache system is used to access mesh data. When hovering a mesh with the mouse, the mesh data is cached , it may take a few seconds to complete.
https://t.co/2GU3AmqZpz

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Un rendu final du projet d'informatique graphique, réalisé avec , à la hauteur de nos espérances ! Le résultat est vraiment sympa, d'autant plus que c'est du natif >w<

(Pour les curieux, le code est dispo ici : https://t.co/bR5W1sPUZC)

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2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control.

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Adding a library of great OpenGL setup.

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Check out the 2.0 version of and I's survey of open access policies in the GLAM sector: https://t.co/pBqry2klmk

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Über 75.000 gemeinfreie Bilder sind mittlerweile bei uns online, vom , der , der , der und vielen weiteren: https://t.co/kdgJSaZ6VV

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Dashie is the mascot I designed for DashGL, a small free and open source library for matrix and vector management. OpenGL / C / MIT License. Free art for free and open source software! https://t.co/O0R1seajcP

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process from opengl render>cycles render>paint-over

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SpeedyPainter v3.4.6 - OpenGLを使いサクサク軽量に動く無料の2Dペイントソフト!Windows|3D人 https://t.co/2EWI7OpmXY

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How OpenGL works: software renderer in 500 lines of code
A nice multi-part course:
https://t.co/WKKaeLMjkB

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I compile my code on Mac and now it's super smooth :)

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にっき書いた: http://t.co/WG4FRE6ZqG モコモコフレンズの3DモデルをWindows 98のOpenGLで鑑賞する / むせかえる90年代感 / 256色は無理でした。。デバッグしきれず。

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