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Hello, #RetroGaming, #NES, #DragonQuest, #RPG, and #IndieGameDev enthusiasts!
Today marks the beginning of Alpha 2 release week for Tales from Danger's Den, the game that procedurally generates small retro classic RPGs. Soon _you_ will have a chance to playtest it.
@cardano_nft May I please introduce to you @sharkNFTs' last pre-smart contracts tokens! There will be 1,000 of these and they were all manually made, not procedurally generated. :)
One of our first procedurally-generated Hedgiez. Yes, you could be swiping right on this stud very soon xoxo
#nftart #NFTs #NFTdrop #NFTartist
Panda Dynasty consists of 8,888 unique Panda NFTs running on the Ethereum blockchain.
Each panda is unique and is generated procedurally based on more than 150 traits. Entry to the High Court starts at 0.05ETH, and there are under 4,000 pandas left to mint @PandaD_NFT
@wildermyth Congratulations on 3000, and thanks for the share, Wildermyth!
Tales from Danger's Den procedurally generates small retro RPGs, each with its own story and world. It's currently in early closed alpha; follow for news on game dev milestones and playtesting opportunities.
I'm still amazed sometimes when I find a cool pixel area that was procedurally generated in #Terrene. So cool. @alWirehead is Legend!
#gamedev #indiegame #indiedev
@Tradermayne Thought about joining the Gang? @ApeGangNFT more than just amazing Art & procedurally generated JPEGs the Founders are committed to helping Apes all over the world check us out!
@moebial Thanks for hosting #TurnBasedThursday, Moebial!
I'm making Tales from Danger's Den: it procedurally generates small fantasy stories in retro turn-based RPG form: think like the first 4 chapters of Dragon Quest IV, but there are thousands of them. Here's what it looks like so far.
@RockAndBushes Thanks for the game share!
I'm building Tales from Danger's Den: it procedurally generates small fantasy stories in retro turn-based RPG form. It's recently entered closed alpha; there's a lot more variety I'm still planning to program in. Here's what it looks like now.
''Explore a mix of hand-crafted and procedurally generated areas, fully customize your own private island, raise animals, meet and romance villagers, fight monsters, gamble for your life in the spirit world and so much more!''
BACK IT PLEASE! ♥
https://t.co/ZtbZYPWUsH
There are hundreds of individual properties; constellations, helmets, eyepieces, celestial bodies, ruling planets, armor, elements, and zodiac signs too, of course. Each piece had to be vectorized, colored, and assembled in place to be readied for procedurally generated wizardry.
Zoku, The Harvest: my fan art of a procedurally generated goddess of war, death, and fortresses.
Dwarf Fortress fanart by: Lily Abdullina
https://t.co/3n8Ut1uX7C
@Daley_Kong I'm making a game inspired by RPGs of the 8-bit era, except that it can procedurally generate any of thousands of small stories, each with its own characters and world. Its first closed alpha release is a week from now.
Fuck animations, I'm doing everything procedurally now. This is how humans wave, right? #screenshotsaturday #podvarak
New forest level progress! This is the first outdoor procedurally generated area in the game. The very trees and nature are meant to impose on the player and this may manifest in some fun, devious ways 🙃. #mortalsin #gamedev #indiegame #madewithunity #roguelike
COLLECTIBLES GIVEAWAY 🔥
Crypto Minis are 2000 NFT sprite generate procedurally on erc1155. 🤘
Like & Retweet 💙
Follow @CryptoMinis & me 🙏
Tag your friends 👋
Prize: CryptoMinis #610
https://t.co/j1vmKwIcbb
Ends: 72 hrs
#NFTCommunity #NFTcollectibles #NFTGiveaway
@KikaikiGA I'm building a game that makes small, procedurally generated stories after the style of NES-era RPGs.
Today I gave guards things to say, including advice for new players. It so happens that the guards in my default seed are named Capp and Pepp. I love them.
the hollow knight wisp lamp was super fun to make; i synced a custom, choppy wind with a flipbook texture to make a procedural animation. the rock surface detail for the eggs was made entirely procedurally in substance for fun
@RenGenMarketing I'm in early stages of making a game that serves up procedurally generated early-Dragon-Warrior-style adventures. All pixel art is mine.
Recent news: the MacGuffin has a randomly generated name. IDK what a Crystal Book is for, or how Sr. Renta got or lost it, but I'll find it. :D