Learning how to raymarch / do volumetric rendering and I only *just* understand the basics. Does anyone know why there are so many artifacts (i.e. doesnt look smooth, broken pixels) in this?

https://t.co/Q26Nm5KUJc

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trying to get CustomRenderTexture volumes working in VSeeFace and am raymarching through the voxel data, though it only seems to render CRTs on load.

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using the user shader in to do raymarch-style approximate AO from the SDF representation before writing final voxel data, then that is followed up by directional lighting

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For drawing the cut part, just ignore the raymarching anywhere where the first ray distance < 0, since that means it's already inside the surface.
For clipping the result to a sphere, just get the distance of the final ray position to the origin and mask out anything > sp. radius

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's commission of his OC Raymar in his SSJ3 form. It was kinda nice to draw a classic form once again.😀

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And finally, character belongs to StrayMarbles on Artfight !!! 💐

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Haven’t posted anything on here since artfight has started up so here’s some attacks I’m proud of. The first one is for Hikikomori on artfight, the second is for Straymarbles on artfight, and the last two are both for !

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Attack on StrayMarbles >:3

+ my oc Pricklepounce interacting with their character!
(repost I’ve forgot a marking.)

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Artfight attack for StrayMarbles on AF
https://t.co/sCpSmsbz8U

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[Art Fight 2021] Tinker
A hyper drooling idiot that's into jojo content? Only one pose came into mind, of course.
Hope I did alright, enjoy!

Character: StrayMarbles / DisorientedMarbles
Art: Dragonhuntx / https://t.co/7bvwYka0lL

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