The hex code is # 852238 in the shader. The primary texture is a little less saturated at # 7C2234.🍷

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Some of the items use two separate shaders due to the need to have them look "shiny". Ordinarily Kura5 uses a toon ramp shader but this "crimson beverage" bottle uses a matcap shader.

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OK GOT SOME SHARP SHADOWS

Still gotta add custom shadow color since harsh shadows aren't my vibe today.

For anyone who wants to add these changes to the shader, here are the lines for the no-outline variant of the shader. Just round these values.

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I think I'll stop by Furality convention later this weekend, so currently modding my halloween avatar to their custom shader. This monster combined with the really wet nasty cough I have is actually going to be amazing

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Halloween reminded me of last year's Dota Diretide featuring this spooky illustrative shader. It's a perk of working at Valve to have such incredible artists as colleagues and I worked with legends like Jim Murray and in an attempt to recreate elements of their style

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Lapin is coming along. Tail, ears and some arm details to go. Then retopo and then I CAN WORK ON THE HAT.
I am way too excited about that.
I love the NPR material, it gives me a pretty good idea how the normal map is going to look when in a cel shader.

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After buying Granblue 3~ days ago and beating the main campaign, I gotta say the game's pretty alright.
I think it's my favorite ArcSys UE4 game visually. It has my favorite stages out of their 3 UE4 games, and it probably has my favorite iteration of their shader.

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Kappa girl animation from earlier but toon shaded. Uses 1st gen shader.

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his appearance without the shader. this is the best i could do, any lighter coloured hair looked off to me

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Raptors now fully converted to my custom toon shader.
Which by the way, that toon shader is available for free on my gumroad and artstation:
https://t.co/JSuAgXFFM2
https://t.co/liQigRY5Lv
Also, I have an announcement for later today.

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Fully modeled and rigged in and textures were made in paint net. Presenting the model in using 's Toon Shader.

This is my second fully featured from scratch character model and I had an absolute blast working on this!

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you are smart you are happy youre brain run by toon shader....

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I have successfully created a forbidden graphics shader...

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One of my favorite stages of game development are the early visual explorations and prototyping.

This is from an old and scrapped project at when I was making a toon shader in .

Top row are reference frames and bottom are replicas in the shader.

FUN!

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While I've been away, I've been experimenting on having a more detailed and better skin shader. First test is 2B. Second is Yozora with Noctis hair cause his KH hair looked weird paired together. Also excuse how bad it looks lol.

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Very early WIP of a Kinda got carried away with trying to make a galaxy looking volumetric shader...

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My new fully cartoony PFP. This is not drawn, It's all in blender using a toon shader. Also, shadows are not accurate but it works.⭐️

(This does not mean I'll make all my renders in this style)

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Heading off to bed now (probably should have done that an hour ago) but wanted to share the progress I'd made on the shader. It's based loosely on the shaders from the Switch Pokémon games.

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