Finally, this piece is done! It was meant for last week’s prompt, “Witchcraft”. I have a lot to learn in simplifying and texturing, haha! Nevertheless, I hope that I can take what I’ve learned from this piece and pay it forward to my next project. Hope you guys like it.

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This big boy finally has a bake🍞🫶 Next up, texturing!

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playing around and trying new hair texturing strokes in vroid... i like it so far. ANOTHER ONE!

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I’m thinking of texturing my new model in this color style. What do you guys think?

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texturing in progress

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FINALLY FINISHED texturing my model..... I think it looks good hehe hehehehe

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model commission in the works - now for the texturing part

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ok, black knight cat finished!
note to self, texturing armor sucks! :]]]]

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Last of the set of 4 YCHs here for jay-gurl27, this time featuring this cutie, Hermes! ;D Really had fun with all the gold texturing. Hope you like it Jay, and thanks very much for the awesome batch to work on! <3

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trying my best but texturing this guy is annoying, any tips???

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Going to kill the texturing as its showing up my shoddy modelling, but I like the look.

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all I'm saying is that even before shading, texturing makes all the difference!

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Also i wanna try my hand at texturing :)

how tf do i find the texture map for the Regulus? LOL

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People saying modeling is fun and texturing is hell were unfortunately right. Took so many trials and errors to make the eye work but I’m really proud of the result 😮‍💨

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details and accessories then uv unwrapping and texturing! going liveeeeee

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Some Dire concepts + Fenrir in his different stages cause I kept retexturing him overtime, Dire should get a proper variant

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Pulling the curtains back at on the first MASSIVE 3D dynamic gamified trait collection.

3D modeling and texturing team conversion from concept art.

What do you think?

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Two-day prop modeling and texturing! Rendered in Marmoset 🪞 Concept by me :]

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