no volumetrics. just mesh and nodes.

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Scene progressing nicely, added a generic character for scale comparison. Day 3 of using blender. I think 3ds max will eventually be kicked out of the window :) Rendered with eevee in Blender, 11 seconds a frame. Full video coming soon. Volumetrics done in EmberGen

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This is a procedurally-stepped terrain. Not exactly how I wanted it but still looks pretty cool, I think. Especially with the volumetrics and lighting in the 'forest'.

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The result of practicing with Volumetrics & Lighting - Pretty happy with how it turned out! 🙌🏼

Also just made a timelapse/process video on how I created it! 🥃

Out now! 😎
https://t.co/DNn2meegjx

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Added volumetrics

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