I accidentally stumbled into having my goat (yes, I know they're ram horns, but they're wireframe and cool as hell) as my true sona. Oops, not sorry. I love them so much

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wireframe is pretty hideous without the texture. Still good for proportion reference though

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🦑"Squid Game" Render Test🎞️

Wireframe → Solid → Material → Render, Grading & VFX

[Blender: Cycles render at approx. 200 samples]

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Front and Clay. No wireframe renders since I just used QuadRemesher and by the time I was done, the topology was super trashy looking :P

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Wireframe for user WyvernRidley.

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working on souls map modding tools, everything going good. definitely did not "oops, all wireframes" myself. image unrelated

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I felt like 4K A.I. Upscaling smears the less fine details of the image too much.

Maybe I should do a reverse image search for the highest resolution version of this REX wireframe image first.

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wireframe/texture close-ups

posts this at 1am for absolute minimum exposure lol🤪now i sleep...

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Wireframe, Clay and Final texture renders. Sculpted in Blender 3.1.2

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Stars on her mask! Nasalis lowpoly, if I worked on this again i'd restart bc the wireframe is a nightmare

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The Ashlander glass weapon set for is *finally* finished!! 🥳
It's been a marathon and huge learning process but seeing my texturing/retopo improve with each finished wep has been super satisfying.
More beauty shots and wireframes right here -
https://t.co/2NVUf0Daka

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I think I like box-model retopo-ing better than traditional face-extrusion. Box is on the right, took 3 hrs, face is on the left, 12 hours and still not done... (original sculpt wireframe in the middle)

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明日!!!ホロケット行きます✨

💙ト23-24【WIREFRAME】💙
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ぺこちゃんコスで売り子してます🐰

きゃわきゃわTシャツ、マウスパッドなどどう考えても手に入れてほしいグッズばかりなので遊びに来てくれるとうれしいです🌷🌷

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update- just remembered i had a wip wireframe of this but never posted it

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more production for to the based on and nature research:
Sakura Subdivision [NGChB] https://t.co/MWZn1jKXKa Sakura Subdivision [Leaves] https://t.co/a7sN2L4qW0 Sakura [Wireframe Vision] https://t.co/Kh2hPdgXDD
welcome

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Forgot to post but here's the wireframe view

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