Man, i am going back to alot of my older "plus Size" model edits ive done and redoing them-
just sub-dividing the original mesh and increasing proportions is so much more effective vs using the pmx editor's knife tool
of course you also get cleaner topology which looks smoother-

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Ok so look I just had this crazy random idea for the Justice League and hey, I know that these characters have NOTHING in common, not a singular shared trait, but something just feels really right and I think they’d all mesh together very well and it’s just this feeling and—!

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it def works now, besides a few graphical glitches it doesn't crash and I could mesh these parts

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new base mesh because i had problem with rigging https://t.co/Gm9fnTuSQx

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I hate spiky hair so much but alas
50% done on the hair mesh (no actual textures etc yet), now for the back

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Here's a fun fact:
Sol's Dragon Install head model was apparently used to test something on Goku, presumably particles, in DBFZ's development, and it was left over on the DBFZ Closed Beta files!
The model is in /Game/Chara/GKS/Costume01/Effect/Mesh/Test and here's a pic

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i finished my new model mesh

sculpted by yours truly

im also currently working on a new set

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Thanks🥰 uh its both, or half and half...maybe?
The shape of the eyes will be mesh, the pupils will be textured, and the sudden deformation will be replaced by another component. For the blink, I plan to widen the surface around the eye mesh and use that in place of the eyelashes

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every time the footprints on his mesh shirt pop up and give each of the footprints names. I call this one garry

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Appreciate your style and feel it would mesh well with mine if given the opportunity

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Does maybe someone has a solution to this ambient occlusion problem? It needs to stay on though. My guess is that something happened with the face mesh but I just changed the weight paint a little on it not the mesh itself. Any help is appreciated TT

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Osamu titties but make it those 2000s mesh shirts

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So much detail on this boyo.
But I think I'm all done with the mesh now, time to do all the technical stuff! :D

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web rendering tech dudes will be like "look at my advanced skinned mesh rendering with weighted bones animation" and ship stuff that looks like this

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1)Ouroboros vs vanilla, note facial volume is unique. Not a case of 'au ra faces look the same'.
2)Wireframe overlapped with stolen sculpt
3)3D overlap with stolen sculpt side by side, lip/eye tweaks and pushed into Face 2 cage
4)Stolen face rendered into Face 2 mesh & resold

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"The Hunter"

Thanks for the ghillie mesh

* Rendered in Blender 3.1 & Edited in Photoshop

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