I was recently looking through the official OG Japanese Darkstalkers guide. All the screens were photographed from an arcade monitor, reflecting how Capcom meant for the game to be displayed. These sprites were optimized for CRT monitors! https://t.co/J0ARCWOJd3

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Today was cleanup grind day. 308 bones, 34,391 Faces!

Fully modelled clothes, body, etc, no body culling and got that low poly count! Hell yeah for 100% scratch, way more optimized than any kitbash.

Modelling and skeleton phase complete. Next is Rigging.

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... source would be the opengl version because it's more powerful with it's rendering but it hasn't been optimized for this and as a result, software's more accurate to what the artists want and doesn't contain visual bugs.

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I'd say it's a great improvement. However, I would say there are a lot of colors in the pallete that are too similar and as a result are barely noticeable. Pixel art tries to optimize as few colors as possible. I only used 12 colors for this guy.

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For those interested, 3D nerds & all. Heres a quick breakdown of the cake I baked.

This is a low poly, game-ready version of the model I showed earlier. A little over 1500 tris. Can be lower poly if I optimize it. Wireframe, mesh & shadeless texture.
👀

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PROCREATE UPDATE!🎉 My 81 piece Ghibli inspired brush set is now optimized for Procreate!🌿✨ If you're using an imported .abr this will be a big improvement! Pack includes 1hr 45min demo video in PS and now 10min timelapse from Procreate! https://t.co/OoI5RTfcpS

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The Wonderful 101: Remastered will have improved camera and optimized UI https://t.co/yuzSvWsL6g Ad: https://t.co/gkVUl23tsj

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Tried my hand at a lil 2.5D handpainted tree. Entirely because my last name is Wood of course.

Sketchfab link so you can see how horribly un-optimized it is:
https://t.co/u5HTYMV1Z6

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Last time I posted art here was a fucking millennium ago, holy shit
But uhhh here's smthn kinda old and prolly in terrible quality because Twitter likes to cuck us like that and I still haven't figured out how to optimize quality

character on the right belongs to ;0

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Nothing i draw is optimized for twitter but thats fine 💦 i got to experiment a lot for this and im really happy w how the print turned out in general 😊

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Introducing cues during encoding and influences how short-term memory content is integrated into long-term memory, suggesting that we can optimize our during sleep. https://t.co/fOXBa9Tk2w

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Turns out there's a 2GB RAM limit in meaning I've had to optimize loading and unloading assets as players use certain moves.

Trouble is since I have HD sprites some assets cause a tick of load lag so I have to be very selective of my loading to make it seamless.

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„Underground Arena” is a big map (30×30) and 3500x3500 px with two versions: night & day (and optimized for Roll20). https://t.co/jsO0V9CpNx

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Hi, I'm Ophie! ♥️

I have 122 followers and though I have a difficult time posting on a constant basis, I really do love sketching fan/OC content!

D&D/Fantasy is something I use to optimize creativity and I'd love to surround myself in a likewise community. 🎨♥️

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's Set Optimizers work really hard!

But sometimes this still happens...

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Some SinGAN images. Feels like another model optimized for faces and cherry picked results, but its kinda interesting. I’m seeing some typographic results here.

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Underground catacombs in which unimaginable evil lurks. Daredevils go down there in search of treasures and glory but never come back...This is a big map (30x30) and with two versions. Map is optimized for Roll20.
https://t.co/jPc90QLHYt

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The textures are terribly bad. In a city or another small place, I don't care, but in the wild areas, Mario sunshine has better water and the ground is ... The display distance in the wild areas is bad, but the worst is in town. It's not logical, Let's Go were more optimized! 3/6

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