WIP of Day 34 and a small update: was finishing up on both Day 34-35, then just got a migraine this evening. 😣 So, possible art dump for these two along with 36-37, sorry!

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Been asked about Kofi several times. But, I’ve been thinking about setting up one: quick doodles, commissions, or a tip jar when Project Sweet comes out. But, what are your thoughts? ☕️

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Today bunch of screens about our last level...



Hoy un puñado de capturas de nuestro último nivel...
Hope you like it!!
Esperamos que os gusten!!

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Following up for Day 33, a little slice of life series called Tate and T.O.T. All about methods of farming. 🧺 🥔

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Finished with Day 32 and 33 character concepts with the style change! ⭐️ First off, a little promo for a sci-fi/musical/magical girl show, Cake Pop!

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Tiny changes on the concepts: single character/some expressions like a model sheet. Got my references and still looking within the style! 🌃

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Started on a rough blockout for the Atlantean Ruins using our amazing 2D artist's concepts.

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Days 24-26 of character concepts. Most of them are group concepts since I either couldn’t think of one to finalize. 😅

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We are working on a basement for the ruined tower! 👍

This is our whitebox using . The main mechanic for this level is water height. Pillars can also be activated and moved.

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Made a new level in 2 days. Classic climbing and jumping level.

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Day 23 character concepts! This time wanted to take a shot at robots, was thinking of them doubling as a space heater/mini heater. Did some with the pie theme since it’s 🥧 🤖

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***POLL***

What do you think is the best approach to constructing vegetation (Especially trees) in retro games like Doom? Do you use simple sprites? Do you build it by hand out of sectors? Or do you throw in something more modern like a 3D model? Discuss!

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Pinball Hollow Knight Work in Progress Step 2

Next step : Doc Design ( Cooool :V )

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