画質 高画質

Stylised skin lighting study, as part of the Fundamentals of Lighting Schoolism course by Sam Nielson!
This was very fun to do, especially the eyes!
I decided to base my study on as he is a massive inspiration on my life! Love that man =]

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of the day -
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I do some! I started learning it a few years ago when we decided to make a VR game. Spent a lot of time on cgcookie to learn blender.

I dabble occasionally making personal stuff, mostly characters art, but definitely feel like I'm missing some key fundamental techniques haha.

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Me suelen preguntar como se trabaja con enfer. neurodegenerativas en investigacion basica. Voy a hacer un hilo para intentar mostrarlo de manera sencilla y general los fundamentos y procesos que se hacen hasta tener tu grupo control y tu grupo a estudiar para comparar resultados

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Rolando García y Risieri Frondizi fundando las bases de la mítica UBA de los '60. (dibujo circa 2005).

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Here are some designs I did for "Fundamentals of Design" class with Tyler Edlin ( ). Really enjoying the class so far ^^

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Sunday Funday! Time to post another redraw challenge. This time I redrew 's piece. The armor was just way too fun to color! I originally made it way too shiny and had to start over. 🤣

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We work with a number of elements in the workshop, so this we are going super smart with our humour **adjusts glasses without lenses**
If you would like to work with copper (CU) for example check out the link below ;)
https://t.co/P1t6g6qI3n

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Colaboración con
Espero lo disfruten UwU (y difundan 0w0) xd

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Go on the wild side on this with some carefully cropped images on my Instagram account.
You can catch me on as well https://t.co/jA63LCOc36.
And https://t.co/PMYbND1ngD.

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One of my favorite forgotten elements of Super Mario Maker is Mary O (or Mashiko in Europe/Japan). She appeared as the guide in the game's manual and had a couple comics on the game's website where she learns the fundamentals of level design and I deeply hope she's back in SMM2

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Hey guys im taking a lil break to work on fundamentals and painting, hopefully when i return ill be alot better at anatomy and composition. In the meantime, have a cute snail woman from bloodborne!

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Finally have my commission info up! If you are interested in commissioning me, DM me!

All payments over $40 require 50% upfront and 50% after, otherwise I take payment after I finish. All payments are done through Paypal.
All commissions are non-refundable.

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En el día de la fundación de la ciudad de Santiago, la novela gráfica Santiago Desierto la celebra con una historia que transcurre y viaja por ella. Editada por escrita por y dibujos de su servidor. Gracias a por la idea tweet

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Co-fundadora de ❤️ donde llevo producciòn, diseño, negocios y marketing. Ademàs tengo la inmensa suerte de trabajar con ARTISTAZAS como y 🥰 BTW! buscamos CM, designers y programmers so: send CVs! jobs.com

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Arrancan las confirmaciones de la 4ª edición de la feria y lo hacemos a lo grande, presentando a uno de los ponentes que nos visitarán: alias Snatcho, cofundador, programador y grafista de Game Over, After the War o Phantomas 2, entre otros.

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